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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Sword of Spirit" data-source="post: 7966666" data-attributes="member: 6677017"><p>It only took me a little bit of thought to realize that I really dislike this mechanic.</p><p></p><p>There is nothing about psionics that claims that it should have distinctly unreliable supernatural powers compared to everyone else. Other than the Wild Magic Sorcerer, no one else has to deal with this stuff.</p><p></p><p>"I have no idea how long my power is going to last" has no thematic reason in either D&D psion lore, or generally psychic/psion lore to exist (again--as a distinctly psionic theme--there can be a variety of unreliable supernatural powers, but it makes no sense to single out psionics for that treatment.</p><p></p><p>I know I'm not the only one who would be driven away from a class with such a feature.</p><p></p><p></p><p></p><p>We use components. 5e (and honestly--3e too, just people apparently didn't read the book) says if you have a component pouch you are assumed to have all the non-costly material components you need*. Then you have V and S components. They don't normally have a game effect (although S components don't mesh with two-weapon fighting well), but we are aware of which spells require which so that when they do happen to have an effect we can apply it.</p><p></p><p>* Tracking <em>individual</em> components rather than just V,S,M hasn't been a core rule since like 1e (it was optional in 2e). Every now and then a thread pops up with "Do you use components?" and it is inundated with responses of people saying they ignore the component rules in a way that demonstrates that they actually do think the rule is that you are supposed to keep track of how much bat guano you have, when there literally hasn't been such a rule in the game for 30 years.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7966666, member: 6677017"] It only took me a little bit of thought to realize that I really dislike this mechanic. There is nothing about psionics that claims that it should have distinctly unreliable supernatural powers compared to everyone else. Other than the Wild Magic Sorcerer, no one else has to deal with this stuff. "I have no idea how long my power is going to last" has no thematic reason in either D&D psion lore, or generally psychic/psion lore to exist (again--as a distinctly psionic theme--there can be a variety of unreliable supernatural powers, but it makes no sense to single out psionics for that treatment. I know I'm not the only one who would be driven away from a class with such a feature. We use components. 5e (and honestly--3e too, just people apparently didn't read the book) says if you have a component pouch you are assumed to have all the non-costly material components you need*. Then you have V and S components. They don't normally have a game effect (although S components don't mesh with two-weapon fighting well), but we are aware of which spells require which so that when they do happen to have an effect we can apply it. * Tracking [I]individual[/I] components rather than just V,S,M hasn't been a core rule since like 1e (it was optional in 2e). Every now and then a thread pops up with "Do you use components?" and it is inundated with responses of people saying they ignore the component rules in a way that demonstrates that they actually do think the rule is that you are supposed to keep track of how much bat guano you have, when there literally hasn't been such a rule in the game for 30 years. [/QUOTE]
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