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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="lkj" data-source="post: 7967761" data-attributes="member: 18646"><p>With regard to the 'components' discussion, I fall in the category of 'ignore them till they matter story-wise'. Which is too say, that during combats and such I don't pay much attention (which probably gives casters a bit of a power boost that no one has noticed or complained about so far). But if a wizard loses the their arcane focus or pouch, or the component is expensive, or someone's hands are tied up, or it matters whether the casting would be obvious or not-- then we pay attention. Mostly, the free hand thing gets played fast and loose during a fight.</p><p></p><p>I think how much components are used as RAW does matter for design, as it will affect how players see features that relate to them and if it were true that very few tables paid any attention to them then they won't like features focused around them. While they certainly shouldn't do design that contradicts their existing rules, WotC wants to design classes that are fun for most of their users. So if very few people use them, then features designed around them should be rare.</p><p></p><p>That said, WotC has a built in process for testing this. They don't need to know what percentage of tables use the RAW. They just need to know whether players like the features they are testing. If lots of tables use RAW, these component features will look tasty and get high ratings. If most don't, then they won't.</p><p></p><p>That's what's great about them playtesting these ideas.</p><p></p><p>With regard to the psion/mystic-- I like the idea of a psion class that is distinct in some way (e.g., Mearls) combined with these subclasses they are trying. I am still gestating on the psi dice. But I'm coming around to the idea. I like there's a distinct mechanic, and I like a lot of the novelty that comes with it. Looks fun really. Just wonder if for psionic class/subclass that is trained in mind control whether there shouldn't be some way to reduce the randomness of how much power they use. Would be a fairly simple addition to certain subclasses/classes (balance notwithstanding).</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7967761, member: 18646"] With regard to the 'components' discussion, I fall in the category of 'ignore them till they matter story-wise'. Which is too say, that during combats and such I don't pay much attention (which probably gives casters a bit of a power boost that no one has noticed or complained about so far). But if a wizard loses the their arcane focus or pouch, or the component is expensive, or someone's hands are tied up, or it matters whether the casting would be obvious or not-- then we pay attention. Mostly, the free hand thing gets played fast and loose during a fight. I think how much components are used as RAW does matter for design, as it will affect how players see features that relate to them and if it were true that very few tables paid any attention to them then they won't like features focused around them. While they certainly shouldn't do design that contradicts their existing rules, WotC wants to design classes that are fun for most of their users. So if very few people use them, then features designed around them should be rare. That said, WotC has a built in process for testing this. They don't need to know what percentage of tables use the RAW. They just need to know whether players like the features they are testing. If lots of tables use RAW, these component features will look tasty and get high ratings. If most don't, then they won't. That's what's great about them playtesting these ideas. With regard to the psion/mystic-- I like the idea of a psion class that is distinct in some way (e.g., Mearls) combined with these subclasses they are trying. I am still gestating on the psi dice. But I'm coming around to the idea. I like there's a distinct mechanic, and I like a lot of the novelty that comes with it. Looks fun really. Just wonder if for psionic class/subclass that is trained in mind control whether there shouldn't be some way to reduce the randomness of how much power they use. Would be a fairly simple addition to certain subclasses/classes (balance notwithstanding). AD [/QUOTE]
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