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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Chaosmancer" data-source="post: 7972332" data-attributes="member: 6801228"><p>Yeah, I am just against design by gating behind randomness. That is the only point I have been trying to make.</p><p></p><p></p><p></p><p>Sure, but it isn't binary. </p><p></p><p>If you roll a 10 you get psionic powers. If you roll anything else, you get nothing. </p><p></p><p>But rolling stats you always get something, it could be good or bad, but it is never nothing.</p><p></p><p></p><p></p><p>Sorry, nothing is special then. </p><p></p><p>Magic and being chosen by the Gods to fulfill a higher purpose are just mundane every day occurrences.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'd have to work with the fiction, perhaps, but I like the psi die overall. It is different and with a tiny tweak it has just as much chance to go up as to go down. I also like the idea that rolling the lowest value on the die gets a rider that you want. Usually a bad roll just sucks, but a bad roll that increases your die size for the next time is more interesting. </p><p></p><p></p><p>And I'd prefer some things be subclass abilities rather than spells. Everything being spells is just being a wizard. And at that point, we don't need to design anything new, we just need to add more spells to the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7972332, member: 6801228"] Yeah, I am just against design by gating behind randomness. That is the only point I have been trying to make. Sure, but it isn't binary. If you roll a 10 you get psionic powers. If you roll anything else, you get nothing. But rolling stats you always get something, it could be good or bad, but it is never nothing. Sorry, nothing is special then. Magic and being chosen by the Gods to fulfill a higher purpose are just mundane every day occurrences. I'd have to work with the fiction, perhaps, but I like the psi die overall. It is different and with a tiny tweak it has just as much chance to go up as to go down. I also like the idea that rolling the lowest value on the die gets a rider that you want. Usually a bad roll just sucks, but a bad roll that increases your die size for the next time is more interesting. And I'd prefer some things be subclass abilities rather than spells. Everything being spells is just being a wizard. And at that point, we don't need to design anything new, we just need to add more spells to the game. [/QUOTE]
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