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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7972704" data-attributes="member: 6871653"><p>Just poping to say that I recently found in Giffyglyph's Darker Dungeon a nice mechanic for unsafe magic:</p><p>You have a Magic Burnout countdown die (d12 for a full caster). When you cast a spell of 1st level or higher, you roll the die. On a 1-2, you suffer from a burnout on a d100 list</p><p><strong>BURNOUT CONSEQUENCES</strong></p><table style='width: 100%'><tr><th>d100</th><th>Consequence</th></tr><tr><td>1-5</td><td><strong>Drained:</strong> Lose (spell level) hit dice.</td></tr><tr><td>6-15</td><td><strong>Reduced:</strong> Lose (spell level / 2) hit dice.</td></tr><tr><td>16-40</td><td><strong>Shocked:</strong> Lose (spell level x 4) hit points.</td></tr><tr><td>41-88</td><td><strong>Hurt:</strong> Lose (spell level x 2) hit points.</td></tr><tr><td>89-93</td><td><strong>Blackout:</strong> Disadvantage on casting for (spell level) rounds.</td></tr><tr><td>94</td><td><strong>Immolated:</strong> Shrink the burnout die to d4.</td></tr><tr><td>95</td><td><strong>Gifted:</strong> Regain this spell slot.</td></tr><tr><td>96</td><td><strong>Renewed:</strong> Regain (spell level) hit dice.</td></tr><tr><td>97</td><td><strong>Healed:</strong> Gain (spell level x 4) hit points.</td></tr><tr><td>98</td><td><strong>Protected:</strong> Gain (spell level x 4) temporary hit points.</td></tr><tr><td>99</td><td><strong>Energized:</strong> Advantage on casting for (spell level) rounds.</td></tr><tr><td>100</td><td><strong>Restored:</strong> Reset the burnout die to d12.</td></tr></table><p></p><p>and you die is reduced by one size. The die reset at the end of a long rest.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7972704, member: 6871653"] Just poping to say that I recently found in Giffyglyph's Darker Dungeon a nice mechanic for unsafe magic: You have a Magic Burnout countdown die (d12 for a full caster). When you cast a spell of 1st level or higher, you roll the die. On a 1-2, you suffer from a burnout on a d100 list [B]BURNOUT CONSEQUENCES[/B] [TABLE] [TR] [TH]d100[/TH] [TH]Consequence[/TH] [/TR] [TR] [TD]1-5[/TD] [TD][B]Drained:[/B] Lose (spell level) hit dice.[/TD] [/TR] [TR] [TD]6-15[/TD] [TD][B]Reduced:[/B] Lose (spell level / 2) hit dice.[/TD] [/TR] [TR] [TD]16-40[/TD] [TD][B]Shocked:[/B] Lose (spell level x 4) hit points.[/TD] [/TR] [TR] [TD]41-88[/TD] [TD][B]Hurt:[/B] Lose (spell level x 2) hit points.[/TD] [/TR] [TR] [TD]89-93[/TD] [TD][B]Blackout:[/B] Disadvantage on casting for (spell level) rounds.[/TD] [/TR] [TR] [TD]94[/TD] [TD][B]Immolated:[/B] Shrink the burnout die to d4.[/TD] [/TR] [TR] [TD]95[/TD] [TD][B]Gifted:[/B] Regain this spell slot.[/TD] [/TR] [TR] [TD]96[/TD] [TD][B]Renewed:[/B] Regain (spell level) hit dice.[/TD] [/TR] [TR] [TD]97[/TD] [TD][B]Healed:[/B] Gain (spell level x 4) hit points.[/TD] [/TR] [TR] [TD]98[/TD] [TD][B]Protected:[/B] Gain (spell level x 4) temporary hit points.[/TD] [/TR] [TR] [TD]99[/TD] [TD][B]Energized:[/B] Advantage on casting for (spell level) rounds.[/TD] [/TR] [TR] [TD]100[/TD] [TD][B]Restored:[/B] Reset the burnout die to d12.[/TD] [/TR] [/TABLE] and you die is reduced by one size. The die reset at the end of a long rest. [/QUOTE]
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