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General Tabletop Discussion
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Unearthed Arcana: Sidekicks
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<blockquote data-quote="aco175" data-source="post: 7767505" data-attributes="member: 27385"><p>To me they seem rather powerful compared to past editions on things like this. I do not think I would give them basically what a class would get. I would think half the power would work for sidekicks. I would like to see some other abilities like the thiefish's ability to help another as a bonus action or the warriors ability to gain advantage to a save. I would not give extra attacks or high level spells. </p><p></p><p>I like the idea of these and have used them in the past. There is a noble PC in a game right now with a squire who is about to get to first level. It took 5 levels of of the noble before the squire became 1st level. I could see advancing half as fast, or every other level. </p><p></p><p>I also think that sidekicks should be simple like a monster stat block or like 4e PCs where they have one cool power usable 1/rest and be otherwise simple to play and not be as complex as a PC.</p></blockquote><p></p>
[QUOTE="aco175, post: 7767505, member: 27385"] To me they seem rather powerful compared to past editions on things like this. I do not think I would give them basically what a class would get. I would think half the power would work for sidekicks. I would like to see some other abilities like the thiefish's ability to help another as a bonus action or the warriors ability to gain advantage to a save. I would not give extra attacks or high level spells. I like the idea of these and have used them in the past. There is a noble PC in a game right now with a squire who is about to get to first level. It took 5 levels of of the noble before the squire became 1st level. I could see advancing half as fast, or every other level. I also think that sidekicks should be simple like a monster stat block or like 4e PCs where they have one cool power usable 1/rest and be otherwise simple to play and not be as complex as a PC. [/QUOTE]
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Unearthed Arcana: Sidekicks
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