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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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*Dungeons & Dragons
Unearthed Arcana: Sidekicks
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<blockquote data-quote="paladinn" data-source="post: 7767556" data-attributes="member: 6864714"><p>Looking at this a bit more.. These are Exactly the sort of generic classes I'd want to play. The warrior takes pretty much the fighter class and adds a bit from the subclasses. Same with the expert/ rogue. The spellcaster melds features from the sorcerer with the wizard chassis. </p><p></p><p>All that's really missing there is some means of turning/ affecting undead (for clerical casters) and possibly wildshape (for druidic casters). Maybe just make them into spells at the appropriate level?</p><p></p><p>You get all the essential features of each "main" class without the complexity of taking a subclass. Then just allow free multiclassing between them and Bob's your uncle!</p></blockquote><p></p>
[QUOTE="paladinn, post: 7767556, member: 6864714"] Looking at this a bit more.. These are Exactly the sort of generic classes I'd want to play. The warrior takes pretty much the fighter class and adds a bit from the subclasses. Same with the expert/ rogue. The spellcaster melds features from the sorcerer with the wizard chassis. All that's really missing there is some means of turning/ affecting undead (for clerical casters) and possibly wildshape (for druidic casters). Maybe just make them into spells at the appropriate level? You get all the essential features of each "main" class without the complexity of taking a subclass. Then just allow free multiclassing between them and Bob's your uncle! [/QUOTE]
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Unearthed Arcana: Sidekicks
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