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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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Unearthed Arcana: Sidekicks
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<blockquote data-quote="aco175" data-source="post: 7767637" data-attributes="member: 27385"><p>I would like to see areas where sidekicks and henchmen can open up adventure ideas. maybe a chart where they have plot points and can add or detract from the group. Some can be hired away or turn on the group. Some can tell the PCs that another group is trying to get information on their base or such. Some clarity on the difference on henchmen and sidekicks and special mounts and familiars would be nice. </p><p></p><p>Henchmen seem like people you hire and don't need names and come in and out rather easy. Sidekicks can come from henchmen and earn a name. I agree with [MENTION=70]Nellisir[/MENTION] in that sidekicks are more special and earn more attention, but also more avenues to direct adventure to the main PCS. </p><p></p><p>Ideals and bonds are something that should be given to sidekicks, but should they be player or DM controlled. I tend to give the players more control and jobs to make my life easier. Players knowing that the warrior is noble and such, but scared of rainbows makes sense, but I also can see where they may be greedy and turn on the PCs being something the DM wants to keep secret. If they are player owned, like a PC, then maybe they should have them completely like a PC.</p></blockquote><p></p>
[QUOTE="aco175, post: 7767637, member: 27385"] I would like to see areas where sidekicks and henchmen can open up adventure ideas. maybe a chart where they have plot points and can add or detract from the group. Some can be hired away or turn on the group. Some can tell the PCs that another group is trying to get information on their base or such. Some clarity on the difference on henchmen and sidekicks and special mounts and familiars would be nice. Henchmen seem like people you hire and don't need names and come in and out rather easy. Sidekicks can come from henchmen and earn a name. I agree with [MENTION=70]Nellisir[/MENTION] in that sidekicks are more special and earn more attention, but also more avenues to direct adventure to the main PCS. Ideals and bonds are something that should be given to sidekicks, but should they be player or DM controlled. I tend to give the players more control and jobs to make my life easier. Players knowing that the warrior is noble and such, but scared of rainbows makes sense, but I also can see where they may be greedy and turn on the PCs being something the DM wants to keep secret. If they are player owned, like a PC, then maybe they should have them completely like a PC. [/QUOTE]
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Unearthed Arcana: Sidekicks
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