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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Juomari Veren" data-source="post: 7708334" data-attributes="member: 87428"><p>The Favored Soul is the most disappointing archetype to come out of these yet. Though I speak as someone who has looked on most of these archetypes with a favorable light. The fact that they gutted everything that made the test archetype both fun and good (and similar to the original 3.5 class, though that's a minor detail considering the identity of a favored soul isn't necessarily something that's been fully realized) while doing nothing good to satisfy the image of someone chosen by the gods except give them virtually unrestricted access to the cleric list really makes me wonder why they feel the need to keep surpressing the Sorcerer. Favored Soul was easily my favorite Origin, and probably the closest to a well-designed Origin I've seen thus far. Storm came close until they neutered the bonus spells, which was really the only nail in the coffin it could take before becoming a vanilla archetype.</p><p></p><p>Though at this point I'm not entirely surprised that they skimped on the sorcery point-based abilities and didn't bother to address the paltry spell selection of the class. The other archetypes at least have the benefit of cohesive abilities that have a variety of uses or benefits that make the character unique. Favored Souls 0, Sorcerers as a whole 1. I'm really torn with how this one came out.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 7708334, member: 87428"] The Favored Soul is the most disappointing archetype to come out of these yet. Though I speak as someone who has looked on most of these archetypes with a favorable light. The fact that they gutted everything that made the test archetype both fun and good (and similar to the original 3.5 class, though that's a minor detail considering the identity of a favored soul isn't necessarily something that's been fully realized) while doing nothing good to satisfy the image of someone chosen by the gods except give them virtually unrestricted access to the cleric list really makes me wonder why they feel the need to keep surpressing the Sorcerer. Favored Soul was easily my favorite Origin, and probably the closest to a well-designed Origin I've seen thus far. Storm came close until they neutered the bonus spells, which was really the only nail in the coffin it could take before becoming a vanilla archetype. Though at this point I'm not entirely surprised that they skimped on the sorcery point-based abilities and didn't bother to address the paltry spell selection of the class. The other archetypes at least have the benefit of cohesive abilities that have a variety of uses or benefits that make the character unique. Favored Souls 0, Sorcerers as a whole 1. I'm really torn with how this one came out. [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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