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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Thurmas" data-source="post: 7708451" data-attributes="member: 6866167"><p>After mulling over the Favored Soul a bit more, I still don't like getting access to the entire cleric spell list. However, I also think that accessing the cleric class domains is the wrong route also. Too many of them, like Light, are really just adding more spells the FS already has access to. I think the best route is a combination of the two. Give the class its own, balanced domains, similar to a Circle of the Land Druid. Create a series of domains that would pertain to certain deities or maybe concepts. Maybe alignment based with a Good domain, a neutral domain, an evil domain, etc. Have them include spells only from the Cleric/Paladin/Druid lists. If that many extra spells known is still an issue, you could gain just one spell per domain level instead of two. The class would need a whole lot of extra abilities to balance it out compared to other sorcerer subclasses. I think this would be a fantastic route for some of the other subclasses, such as giving the Phoenix some fire domain spells, Sea Sorcerer some water domain spells, etc.</p><p></p><p>And bring back my Favored Soul wings!</p><p></p><p>Just as an example, but you could easily add more:</p><p></p><p>Good Domain:</p><p>Level 1: Cure Wounds</p><p>Level 3: Lesser Restoration</p><p>Level 5: Spirit Guardians</p><p>Level 7: Aura of Life</p><p>Level 9: Mass Cure Wounds</p><p></p><p>Evil Domain:</p><p>Level 1: Bane</p><p>Level 3: Silence</p><p>Level 5: Animate Dead</p><p>Level 7: Blight</p><p>Level 9: Contagion</p><p></p><p>Vengeance Domain:</p><p>Level 1: Bless</p><p>Level 3: Spiritual Weapon</p><p>Level 5: Crusader's Mantle</p><p>Level 7: Banishment</p><p>Level 9: Destructive Wave</p><p></p><p>Nature Domain:</p><p>Level 1: Faerie Fire</p><p>Level 3: Spike Growth</p><p>Level 5: Conjure Animals</p><p>Level 7: Grasping Vine</p><p>Level 9: Insect Plague</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7708451, member: 6866167"] After mulling over the Favored Soul a bit more, I still don't like getting access to the entire cleric spell list. However, I also think that accessing the cleric class domains is the wrong route also. Too many of them, like Light, are really just adding more spells the FS already has access to. I think the best route is a combination of the two. Give the class its own, balanced domains, similar to a Circle of the Land Druid. Create a series of domains that would pertain to certain deities or maybe concepts. Maybe alignment based with a Good domain, a neutral domain, an evil domain, etc. Have them include spells only from the Cleric/Paladin/Druid lists. If that many extra spells known is still an issue, you could gain just one spell per domain level instead of two. The class would need a whole lot of extra abilities to balance it out compared to other sorcerer subclasses. I think this would be a fantastic route for some of the other subclasses, such as giving the Phoenix some fire domain spells, Sea Sorcerer some water domain spells, etc. And bring back my Favored Soul wings! Just as an example, but you could easily add more: Good Domain: Level 1: Cure Wounds Level 3: Lesser Restoration Level 5: Spirit Guardians Level 7: Aura of Life Level 9: Mass Cure Wounds Evil Domain: Level 1: Bane Level 3: Silence Level 5: Animate Dead Level 7: Blight Level 9: Contagion Vengeance Domain: Level 1: Bless Level 3: Spiritual Weapon Level 5: Crusader's Mantle Level 7: Banishment Level 9: Destructive Wave Nature Domain: Level 1: Faerie Fire Level 3: Spike Growth Level 5: Conjure Animals Level 7: Grasping Vine Level 9: Insect Plague [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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