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*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="MagicSN" data-source="post: 7708471" data-attributes="member: 6784745"><p>>Phoenix. I don't think we needed this. Fire is already a dominant strategy, we didn't need another frie focused subclass. More so since this one rewards you for being and acting like a >psychopath.<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">But many people want to play a fire Caster ;-) Still, I find this one the weakest. I like the homebrew "Fire Sorcerer" we did in our group (balanced around the Storm Sorcerer) much better.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Some of the new Specs are actually good (Favored Soul and Stone Sorc, especially, though being able to generally take Cleric Spells might be a bit strong). Especially for Phoenix the big problem is that the really good stuff is at L14+ and such - and I think most people start a new group at around such levels, might be a style of play issue of course.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Sea Sorcerer might be pretty strong together with Multiclass in Warlock (with the pushback thing of the Blast, at L6 already you could push back a creature by 45 ft., making you</span></p> <p style="text-align: left"><span style="color: #000000">more or less immune to Melees).</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="MagicSN, post: 7708471, member: 6784745"] >Phoenix. I don't think we needed this. Fire is already a dominant strategy, we didn't need another frie focused subclass. More so since this one rewards you for being and acting like a >psychopath.[LEFT][COLOR=#000000] But many people want to play a fire Caster ;-) Still, I find this one the weakest. I like the homebrew "Fire Sorcerer" we did in our group (balanced around the Storm Sorcerer) much better. Some of the new Specs are actually good (Favored Soul and Stone Sorc, especially, though being able to generally take Cleric Spells might be a bit strong). Especially for Phoenix the big problem is that the really good stuff is at L14+ and such - and I think most people start a new group at around such levels, might be a style of play issue of course. Sea Sorcerer might be pretty strong together with Multiclass in Warlock (with the pushback thing of the Blast, at L6 already you could push back a creature by 45 ft., making you more or less immune to Melees). [/COLOR][/LEFT] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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