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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Kobold Avenger" data-source="post: 7708488" data-attributes="member: 779"><p>My thoughts</p><p></p><p>-Favored Soul is a reliable subclass, but I don't find it to be the most impressive. I know having divine spells opens up a lot of possibilities, but I miss them having wings as their last ability.</p><p></p><p>-Phoenix Sorcerer, is the worst of the bunch. I don't like mantle being a 1/long rest ability especially when a lot of this class is focused around it. Mantle needs to be 1/short rest, and if that means downplaying some of it's abilities then that needs to be done.</p><p></p><p>-Sea Sorcerer is the worst of the bunch, unlike the Phoenix Sorcerer they can do their special abilities a lot more often. I like that it does encourage a strategy of cantrip followed by using a spell slot, and their abilities to flow like water when moving, it definitely says a lot for "water sorcery".</p><p></p><p>-Stone Sorcerer, well I like that they're trying to bring the Swordmage back, I don't think much of the Swordmage ever spelt out "Earth" for me. Even more so when this subclass will probably be using those cantrips in SCAG that were originally Swordmage powers, none of those cantrips use much in the way of Earth. Stone's Durability I feel makes the subclass dependent on 3 abilities to feel effective, with Cha, Con and Str/Dex, normally I feel really only having 2 abilities to keep high is a good thing even though Con is usually the 3rd most important ability for almost every class.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7708488, member: 779"] My thoughts -Favored Soul is a reliable subclass, but I don't find it to be the most impressive. I know having divine spells opens up a lot of possibilities, but I miss them having wings as their last ability. -Phoenix Sorcerer, is the worst of the bunch. I don't like mantle being a 1/long rest ability especially when a lot of this class is focused around it. Mantle needs to be 1/short rest, and if that means downplaying some of it's abilities then that needs to be done. -Sea Sorcerer is the worst of the bunch, unlike the Phoenix Sorcerer they can do their special abilities a lot more often. I like that it does encourage a strategy of cantrip followed by using a spell slot, and their abilities to flow like water when moving, it definitely says a lot for "water sorcery". -Stone Sorcerer, well I like that they're trying to bring the Swordmage back, I don't think much of the Swordmage ever spelt out "Earth" for me. Even more so when this subclass will probably be using those cantrips in SCAG that were originally Swordmage powers, none of those cantrips use much in the way of Earth. Stone's Durability I feel makes the subclass dependent on 3 abilities to feel effective, with Cha, Con and Str/Dex, normally I feel really only having 2 abilities to keep high is a good thing even though Con is usually the 3rd most important ability for almost every class. [/QUOTE]
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Community
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*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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