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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Gadget" data-source="post: 7708492" data-attributes="member: 23716"><p><strong>Favored Soul</strong> - Okay I guess. On the one hand, I miss the wings a bit, but on the other hand I'm somewhat tired of the you-grow-wings/are-granted-flight motif. I think access to the cleric spell list rather than just a domain is nice as too many domains duplicate what the sorcerer already has. I'll leave it to others to debate the merits of increasing the spells known for a sorcerer. Unlike others, I don't agree that the Favored Soul archetype requires a separate base class, it has neither the history or strong flavor to require it. </p><p></p><p><strong>Phoenix Sorcerer</strong> - I like the phoenix flavor, much better than too generic me-fire-guy-shoot-flames option. That said, this is the most straightforward of the sub-classes presented, and Mantle needs more uses and to not have such accidentally harm the party potential. </p><p></p><p><strong>Sea Sorcerer</strong> - I like what they are trying to do, but its abilities seem a little too complex and fiddly for me. Also not sure why this sub-class (and most of the others) seems to have melee focused abilities. I could see it in a sub-class that is clearly Gish focused, but I don't see that here. That said, I appreciate that they did not just go "Water blast" "Ice knife" type of Elementalist Sorcerer. </p><p></p><p><strong>Stone Sorcerer</strong> - (Swordmage) I'm not sure why they are trying to do the Swordmage as part of an "Earth Sorcerer", but I guess it is somewhat difficult to do earth-type spells with D&D's spell system. Sure, there are a few spells like <em>Move Earth, Stoneshape, Stoneskin, Flesh to Stone</em>, and the like; but many of those are somewhat high level and hard to do a sub-class around. That said I think the blade 'lock is looking at some of these abilities with a tear in the eye. Not that blade 'locks are that bad (especially if multi-classed or started in fighter or are fiend packs), just that they largely excel by doing what other Warlocks do: maximizing EB and careful spell/invocation selection. I do think WOTC has learned a bit about how to design a Gish in 5e since it has been released. </p><p></p><p>On a general note: some have lamented the fact that these sub-classes do not offer special uses of Sorcery Points like their PHB counterparts. At first I agreed, but now I don't think that is a good idea. It seems to me that Sorcerers already have too many demands on their limited Sorcery points as it is, and creating another demand on the same resource pool would not only have to be very good to gain traction, but would also dilute the use of meta-magic and the Sorcerer's main schtick. It might even be nice to have a sub-class ability that granted a Sorcery Point when the Sorcerer cast an <appropriate theme> spell of level x or greater. Or when an opponent failed a save vs <appropriate theme> spell of level x or greater. Or when the Sorcerer took <appropriate theme> damage of x hit points or more. May not be tweaked and balanced, just spit balling here.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7708492, member: 23716"] [B]Favored Soul[/B] - Okay I guess. On the one hand, I miss the wings a bit, but on the other hand I'm somewhat tired of the you-grow-wings/are-granted-flight motif. I think access to the cleric spell list rather than just a domain is nice as too many domains duplicate what the sorcerer already has. I'll leave it to others to debate the merits of increasing the spells known for a sorcerer. Unlike others, I don't agree that the Favored Soul archetype requires a separate base class, it has neither the history or strong flavor to require it. [B]Phoenix Sorcerer[/B] - I like the phoenix flavor, much better than too generic me-fire-guy-shoot-flames option. That said, this is the most straightforward of the sub-classes presented, and Mantle needs more uses and to not have such accidentally harm the party potential. [B]Sea Sorcerer[/B] - I like what they are trying to do, but its abilities seem a little too complex and fiddly for me. Also not sure why this sub-class (and most of the others) seems to have melee focused abilities. I could see it in a sub-class that is clearly Gish focused, but I don't see that here. That said, I appreciate that they did not just go "Water blast" "Ice knife" type of Elementalist Sorcerer. [B]Stone Sorcerer[/B] - (Swordmage) I'm not sure why they are trying to do the Swordmage as part of an "Earth Sorcerer", but I guess it is somewhat difficult to do earth-type spells with D&D's spell system. Sure, there are a few spells like [I]Move Earth, Stoneshape, Stoneskin, Flesh to Stone[/I], and the like; but many of those are somewhat high level and hard to do a sub-class around. That said I think the blade 'lock is looking at some of these abilities with a tear in the eye. Not that blade 'locks are that bad (especially if multi-classed or started in fighter or are fiend packs), just that they largely excel by doing what other Warlocks do: maximizing EB and careful spell/invocation selection. I do think WOTC has learned a bit about how to design a Gish in 5e since it has been released. On a general note: some have lamented the fact that these sub-classes do not offer special uses of Sorcery Points like their PHB counterparts. At first I agreed, but now I don't think that is a good idea. It seems to me that Sorcerers already have too many demands on their limited Sorcery points as it is, and creating another demand on the same resource pool would not only have to be very good to gain traction, but would also dilute the use of meta-magic and the Sorcerer's main schtick. It might even be nice to have a sub-class ability that granted a Sorcery Point when the Sorcerer cast an <appropriate theme> spell of level x or greater. Or when an opponent failed a save vs <appropriate theme> spell of level x or greater. Or when the Sorcerer took <appropriate theme> damage of x hit points or more. May not be tweaked and balanced, just spit balling here. [/QUOTE]
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