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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="MagicSN" data-source="post: 7708534" data-attributes="member: 6784745"><p>Favored Soul: Many GMs hate winged characters who go "too freaky". In every instance of it where someone "tried this" in our group the next game the character was redone to be without "always-on wings", either the GM or the player himselves found it too extreme.</p><p></p><p>Phoenix Soul: Agreed. Also I don't like the fact how much his power is tied to the "being reduced to 0 HP". Also I have to admit I like a "Genasi/Elemental-themed" Sorc better than one</p><p>tied to the Phoenix (we had a homebrew which got L1: Speak Primordial, no disadvantage on Fire Spells in Melee. L6: Fire Resist and the L6 feature of the Storm-Sorc, just in Fire (that</p><p>little AOE-effect). And as a Bonus Action manipulate nonmagical Fires. L14: Attacker hitting him in melee gets fire dmg L18: Pretty much Storm Feature, in Fire. Worked pretty well, and I </p><p>like the style better).</p><p></p><p>Sea Sorcerer: Don't agree it being the worst of the bunch, at least not power-wise, flavor-wise might be a different issue (worst is Phoenix Sorc). The point of the spec is I think to multiclass it with 2 Lvl Warlock. Then you have (at L6) 45 ft. Pushback with Eldritch Blast. Goodbye, Melees... of course has not much to do with "the Sea" anymore thematically, a caster pushing back melees with Eldritch Blast and asides from that your typical sorclock. Can be done even worse, when Quickening the Eldritch Blast, at L6: 10+10+10+15+10+10+10 if</p><p>all hit -> 75 ft. Pushback. One might argue of course that the issue here is not the Sea Sorcerer, but the Sorclock ^^</p><p></p><p>Stone Sorcerer: Agreed, I also did not see the Swordmage as "Earth". On the other hand what sort of powers to give a earth warlock? ^^</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7708534, member: 6784745"] Favored Soul: Many GMs hate winged characters who go "too freaky". In every instance of it where someone "tried this" in our group the next game the character was redone to be without "always-on wings", either the GM or the player himselves found it too extreme. Phoenix Soul: Agreed. Also I don't like the fact how much his power is tied to the "being reduced to 0 HP". Also I have to admit I like a "Genasi/Elemental-themed" Sorc better than one tied to the Phoenix (we had a homebrew which got L1: Speak Primordial, no disadvantage on Fire Spells in Melee. L6: Fire Resist and the L6 feature of the Storm-Sorc, just in Fire (that little AOE-effect). And as a Bonus Action manipulate nonmagical Fires. L14: Attacker hitting him in melee gets fire dmg L18: Pretty much Storm Feature, in Fire. Worked pretty well, and I like the style better). Sea Sorcerer: Don't agree it being the worst of the bunch, at least not power-wise, flavor-wise might be a different issue (worst is Phoenix Sorc). The point of the spec is I think to multiclass it with 2 Lvl Warlock. Then you have (at L6) 45 ft. Pushback with Eldritch Blast. Goodbye, Melees... of course has not much to do with "the Sea" anymore thematically, a caster pushing back melees with Eldritch Blast and asides from that your typical sorclock. Can be done even worse, when Quickening the Eldritch Blast, at L6: 10+10+10+15+10+10+10 if all hit -> 75 ft. Pushback. One might argue of course that the issue here is not the Sea Sorcerer, but the Sorclock ^^ Stone Sorcerer: Agreed, I also did not see the Swordmage as "Earth". On the other hand what sort of powers to give a earth warlock? ^^ [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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