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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="gyor" data-source="post: 7708574" data-attributes="member: 6670153"><p>I like being able to chose from Cleric and Sorceror spells, so I disagree there, I'd keep the Divine Magic feature as is. </p><p></p><p> I agree with you on adding holy symbols as an implements and trading divine purity for the wings back. </p><p></p><p> I'm okay with moving Blessed Countence to first level, but I'd merge supernatural resilience and favour of the gods into opinions within it. Like it already gives options like Imposing, Youthful, Kind Beautiful, so I'd make that a more imporant choice. In addition to the basic Blessed Counterance benifit, depending on the type of feature chosen, it has an added bonus. Youthful adds +1hp per level, Imposing grants you simple weapons and light armour, Beautiful is like Favoured of the Gods, Kind is reroll 1's on healing spells and add Charisma to the heal spell, scary is reroll 1's on a sorceror's cantrip damage. This allows a character to represent both a particular God or that God's purpose for them. </p><p></p><p> 6th level I'd give them their choice of a energy or physical damage type resistance. </p><p></p><p> 14th I'd give them a choice of wings. </p><p></p><p> 18th I allow them to pick a second resistance type and I'd heal them 1d4 damage every time a sorcery point is spent on anything (example twinning Holy Word costs 1 sorcery point so it would heal 1d4 of the casters hps, next turn Quickening a fireball would cost 2 sorcery points, so the caster would heal 2d4 hps, then the turn after that the caster spends 2 sorcery points as a bonus action to create a first level spell slot, heal 2d4 hps). </p><p></p><p> This gives a level of customization to the Subclass that reflects different gods you could be descended from or blessed by and the possible plans they have for you.</p></blockquote><p></p>
[QUOTE="gyor, post: 7708574, member: 6670153"] I like being able to chose from Cleric and Sorceror spells, so I disagree there, I'd keep the Divine Magic feature as is. I agree with you on adding holy symbols as an implements and trading divine purity for the wings back. I'm okay with moving Blessed Countence to first level, but I'd merge supernatural resilience and favour of the gods into opinions within it. Like it already gives options like Imposing, Youthful, Kind Beautiful, so I'd make that a more imporant choice. In addition to the basic Blessed Counterance benifit, depending on the type of feature chosen, it has an added bonus. Youthful adds +1hp per level, Imposing grants you simple weapons and light armour, Beautiful is like Favoured of the Gods, Kind is reroll 1's on healing spells and add Charisma to the heal spell, scary is reroll 1's on a sorceror's cantrip damage. This allows a character to represent both a particular God or that God's purpose for them. 6th level I'd give them their choice of a energy or physical damage type resistance. 14th I'd give them a choice of wings. 18th I allow them to pick a second resistance type and I'd heal them 1d4 damage every time a sorcery point is spent on anything (example twinning Holy Word costs 1 sorcery point so it would heal 1d4 of the casters hps, next turn Quickening a fireball would cost 2 sorcery points, so the caster would heal 2d4 hps, then the turn after that the caster spends 2 sorcery points as a bonus action to create a first level spell slot, heal 2d4 hps). This gives a level of customization to the Subclass that reflects different gods you could be descended from or blessed by and the possible plans they have for you. [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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