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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="MoonSong" data-source="post: 7708604" data-attributes="member: 6689464"><p>Well, but why remove the option to pick sorcerer spells? (To put it into context, Sorcerers and clerics share 17-20% of their spell lists. And that is before clerics add domain spells that include many spells from the sorcerer list anyway ) The chances to get a broken combo of spells are quite low already with so few spells known. A 9th level sorcerer knows at most 11 spells -with a feat-, a 4th level cleric can prepare 12, mix and match from the entire list at will. Even at 20th level, A sorcerer is capped at 16 spells (7.5x10^35 unique combos with the combined lists), while a cleric with Wis 10 has 20 spells (2.9x10^40 unique combinations, 38 thousand times bigger) and that is before domain spells and without taking into account that 26 is possible with the feat and max wisdom (2.4x10^52 that is 32 quadrillion times bigger). And more combinations are possible with the same character in the cleric case. </p><p></p><p>Also exchanging lists would leave the favored soul sorcerer worse off with only a max 1.2x10^32 unique combos as opposed to the 3.3x10^31 of the regular one. (That is only a little over a fourth of the options). Not to mention unable to contribute to combat, as she would lose cantrips too having only sacred flame as an option, without the benefit of weapons and armor a cleric has. (I'm ignoring SCAG cantrips, Volo and EE because of the two-book rule)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7708604, member: 6689464"] Well, but why remove the option to pick sorcerer spells? (To put it into context, Sorcerers and clerics share 17-20% of their spell lists. And that is before clerics add domain spells that include many spells from the sorcerer list anyway ) The chances to get a broken combo of spells are quite low already with so few spells known. A 9th level sorcerer knows at most 11 spells -with a feat-, a 4th level cleric can prepare 12, mix and match from the entire list at will. Even at 20th level, A sorcerer is capped at 16 spells (7.5x10^35 unique combos with the combined lists), while a cleric with Wis 10 has 20 spells (2.9x10^40 unique combinations, 38 thousand times bigger) and that is before domain spells and without taking into account that 26 is possible with the feat and max wisdom (2.4x10^52 that is 32 quadrillion times bigger). And more combinations are possible with the same character in the cleric case. Also exchanging lists would leave the favored soul sorcerer worse off with only a max 1.2x10^32 unique combos as opposed to the 3.3x10^31 of the regular one. (That is only a little over a fourth of the options). Not to mention unable to contribute to combat, as she would lose cantrips too having only sacred flame as an option, without the benefit of weapons and armor a cleric has. (I'm ignoring SCAG cantrips, Volo and EE because of the two-book rule) [/QUOTE]
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Community
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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