Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7708641" data-attributes="member: 6801228"><p>Which is why I think all of the subclasses need rewritten, to bring them all into line, instead of simply making the new ones more powerful. They hated doing it with the Ranger, but they did it. </p><p></p><p></p><p></p><p></p><p>Which is only good if you never want to cast 1st level spells. Like Cure Wounds and Healing Word for your Favored Soul, or MAge Armor, or Shield. Up casting spells like you talk about below is only possible if you know those low-level spells. So instead you wouldn't take any high level spells, but that is clearly not optimal. Yes, you can shuffle 1 spell every level when it becomes useless, but if you took a spell that would eventually become useless as compared to one that is always useful... Doesn't that seem odd. </p><p></p><p>Also, those 1st level slots will only ever net you 4 sorcerery points, in increments of 1 per bonus action, not exceeding your sorcerer level, and represent about 2 uses of metamagic in place of 4 spells (on average, twinning Haste for example costs 3 points, while quicken is always 2). </p><p></p><p></p><p></p><p></p><p>Looking at your list of awesome things a sorcerer can do, I noticed something. All but 1 of your specific examples involved Quicken or Twin, and that 1 example was using Plane Shift which you won't have by 11th level.</p><p></p><p>Also, Enlarge doesn't exist. You might be thinking of Distant which does not increase the area of effect unfortunately.</p><p></p><p> </p><p>And again, this is part of the problem. Barring some very specific builds, or a political intrigue game where Subtle can actually shine, the vast majority of Sorcerers talk about using Quicken and Twin. Followed at level 10 with either Heighten or Empower, and then grabbing the one you didn't grab at like level 17. That's it, that is the power of metamagic. Doubling spells and casting them faster. It's good, but Twinning is expensive for high level spells, and generally people combine them. </p><p></p><p></p><p>They can dish out comparable damage, but at the end of the day, it just doesn't feel good to have your major ability decided from before you even start (metamagic being so highly limited) and 15-16 spells (by using a feat) limits you so hard, especially for the Favored Soul who wants those Cleric spells, and you either don't have what you want at lower levels or you have no higher level spells. </p><p></p><p>They need just a little more metamagic, a few more spells known, just to let them breathe so a sorcerer player can feel okay choosing something for fun on occasion instead of needing to optimize every decision from level 1 on. </p><p></p><p>Also, I don;t like multi-classing, so I don't like that as a solution.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7708641, member: 6801228"] Which is why I think all of the subclasses need rewritten, to bring them all into line, instead of simply making the new ones more powerful. They hated doing it with the Ranger, but they did it. Which is only good if you never want to cast 1st level spells. Like Cure Wounds and Healing Word for your Favored Soul, or MAge Armor, or Shield. Up casting spells like you talk about below is only possible if you know those low-level spells. So instead you wouldn't take any high level spells, but that is clearly not optimal. Yes, you can shuffle 1 spell every level when it becomes useless, but if you took a spell that would eventually become useless as compared to one that is always useful... Doesn't that seem odd. Also, those 1st level slots will only ever net you 4 sorcerery points, in increments of 1 per bonus action, not exceeding your sorcerer level, and represent about 2 uses of metamagic in place of 4 spells (on average, twinning Haste for example costs 3 points, while quicken is always 2). Looking at your list of awesome things a sorcerer can do, I noticed something. All but 1 of your specific examples involved Quicken or Twin, and that 1 example was using Plane Shift which you won't have by 11th level. Also, Enlarge doesn't exist. You might be thinking of Distant which does not increase the area of effect unfortunately. And again, this is part of the problem. Barring some very specific builds, or a political intrigue game where Subtle can actually shine, the vast majority of Sorcerers talk about using Quicken and Twin. Followed at level 10 with either Heighten or Empower, and then grabbing the one you didn't grab at like level 17. That's it, that is the power of metamagic. Doubling spells and casting them faster. It's good, but Twinning is expensive for high level spells, and generally people combine them. They can dish out comparable damage, but at the end of the day, it just doesn't feel good to have your major ability decided from before you even start (metamagic being so highly limited) and 15-16 spells (by using a feat) limits you so hard, especially for the Favored Soul who wants those Cleric spells, and you either don't have what you want at lower levels or you have no higher level spells. They need just a little more metamagic, a few more spells known, just to let them breathe so a sorcerer player can feel okay choosing something for fun on occasion instead of needing to optimize every decision from level 1 on. Also, I don;t like multi-classing, so I don't like that as a solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
Top