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Unearthed Arcana Spell Points (high levels)
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<blockquote data-quote="Koewn" data-source="post: 1442376" data-attributes="member: 13172"><p>It's mostly an attempt to stave off 'Holy Hand Grenades' (or whatever clever moniker you can think up) - drop a cleric, let's say, into the middle of combat and he blows all his points on Flame Strikes.</p><p></p><p>Looking at the math either way:</p><p></p><p>With no 'point per die' caveat:</p><p></p><p>My 20th level cleric, with a base 232 points (not including Wisdom), could toss down 15d6 Flame Strikes for 9 points apiece. That's 25 Flame Strikes, or 375d6 in 25 rounds.</p><p></p><p>He could Quicken some of them. Per round he'd spend 17 points on a Quickened one, then 9 points on a normal one. That's 8 rounds of that for 275d6, with points left over for 2 more normal Flame Strikes. </p><p></p><p>He could Maximize them. 15 points apiece, that's 90 points of damage per round for 15 rounds, or 1350 damage.</p><p></p><p>Quicken and Maximize: 17 points for quicken, 15 for a maximized, that's 32 points for 15d6+90 damage, for seven rounds that's 105d6+630 damage.</p><p></p><p>Phew. This is getting long. </p><p></p><p>OK, with the UA 'per-die point' cost.</p><p></p><p>That same cleric tosses 15d6 for 9+10 points apiece. 19 points. That's 180d6 over 12 rounds.</p><p></p><p>His Quickened 15d6's cost him 27 points, then 19 for the normal - that's only 5 rounds of love, for 150d6.</p><p></p><p>His Maximized are 25 points; that's 9 rounds for 810 damage.</p><p></p><p>Quickened and Maximized he can do 27/25, 52 points per round, 4 rounds, for 60d6+360.</p><p></p><p>And our final trick, the slot based caster. We Quicken our 5th level Flame Strikes to 9th, and Maximize our Flame Strikes to 8th, and memorize all Flame Strikes for our level 5 spells.</p><p></p><p>Ignoring Wisdom bonuses, our 20th level cleric can cast 4 Quickened Flame Strikes with his 4 Maximized Flame Strikes, then 5 normal Flame Strikes, in 9 rounds. We'll Empower 4 more to 7th level, and just plain old Heighten 4 others to 6th level.</p><p></p><p>He'll get 120d6+360 damage in 9 rounds, plus 60d6 in the next 4 for the Heighten, and 60d6+(1/2) for the Empowered, so in those 13 rounds we get 240d6+260+(Half of 60d6). Pretending the Empower on 4 is worth 30d6, we'll just say 270d6 to be on the average.</p><p></p><p>And he's still got 1st-4th level spells left, unlike our point caster who's more or less spent depending on the circumstance.</p><p></p><p>I'm absolutely positive I've done math wrong here, but I've been coming back and writing as work permits, so please don't hurt me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I leave the opinion on this as an exercise for the reader.</p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 1442376, member: 13172"] It's mostly an attempt to stave off 'Holy Hand Grenades' (or whatever clever moniker you can think up) - drop a cleric, let's say, into the middle of combat and he blows all his points on Flame Strikes. Looking at the math either way: With no 'point per die' caveat: My 20th level cleric, with a base 232 points (not including Wisdom), could toss down 15d6 Flame Strikes for 9 points apiece. That's 25 Flame Strikes, or 375d6 in 25 rounds. He could Quicken some of them. Per round he'd spend 17 points on a Quickened one, then 9 points on a normal one. That's 8 rounds of that for 275d6, with points left over for 2 more normal Flame Strikes. He could Maximize them. 15 points apiece, that's 90 points of damage per round for 15 rounds, or 1350 damage. Quicken and Maximize: 17 points for quicken, 15 for a maximized, that's 32 points for 15d6+90 damage, for seven rounds that's 105d6+630 damage. Phew. This is getting long. OK, with the UA 'per-die point' cost. That same cleric tosses 15d6 for 9+10 points apiece. 19 points. That's 180d6 over 12 rounds. His Quickened 15d6's cost him 27 points, then 19 for the normal - that's only 5 rounds of love, for 150d6. His Maximized are 25 points; that's 9 rounds for 810 damage. Quickened and Maximized he can do 27/25, 52 points per round, 4 rounds, for 60d6+360. And our final trick, the slot based caster. We Quicken our 5th level Flame Strikes to 9th, and Maximize our Flame Strikes to 8th, and memorize all Flame Strikes for our level 5 spells. Ignoring Wisdom bonuses, our 20th level cleric can cast 4 Quickened Flame Strikes with his 4 Maximized Flame Strikes, then 5 normal Flame Strikes, in 9 rounds. We'll Empower 4 more to 7th level, and just plain old Heighten 4 others to 6th level. He'll get 120d6+360 damage in 9 rounds, plus 60d6 in the next 4 for the Heighten, and 60d6+(1/2) for the Empowered, so in those 13 rounds we get 240d6+260+(Half of 60d6). Pretending the Empower on 4 is worth 30d6, we'll just say 270d6 to be on the average. And he's still got 1st-4th level spells left, unlike our point caster who's more or less spent depending on the circumstance. I'm absolutely positive I've done math wrong here, but I've been coming back and writing as work permits, so please don't hurt me :) I leave the opinion on this as an exercise for the reader. Koewn [/QUOTE]
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