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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana Spell Points (high levels)
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<blockquote data-quote="Scion" data-source="post: 1446478" data-attributes="member: 5777"><p>Killing the damage dealing spells and making the save or dies so much more important is just plain bad, imo of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Most of the time I get rid of them in my games anyway. The hp mechanic is in place for a reason.</p><p></p><p>Anyway though, as for the scaling of the spells, how about something like the following:</p><p></p><p>Pay the point cost for the spell, get it cast at min caster level for effects.</p><p>Pay double the point cost for the spell, get it cast at your own caster level for effects. (Max of +5 perhaps? unsure)</p><p>Plus a few more abilities here and there to power up spells in interesting ways.</p><p></p><p>Would that help? I dont have the book so cant check how it already works, but it sounds like there needs to be something to help it out. The above might work for some of the lower level powers, but probably wouldnt help out properly at high levels.. very unfortunate ;/ must be a way to make it work in a useful way. It isnt like damage dealing spells are overpowered in most cases, usually it is the other spells (which are not effected in this system) which break it.</p></blockquote><p></p>
[QUOTE="Scion, post: 1446478, member: 5777"] Killing the damage dealing spells and making the save or dies so much more important is just plain bad, imo of course ;) Most of the time I get rid of them in my games anyway. The hp mechanic is in place for a reason. Anyway though, as for the scaling of the spells, how about something like the following: Pay the point cost for the spell, get it cast at min caster level for effects. Pay double the point cost for the spell, get it cast at your own caster level for effects. (Max of +5 perhaps? unsure) Plus a few more abilities here and there to power up spells in interesting ways. Would that help? I dont have the book so cant check how it already works, but it sounds like there needs to be something to help it out. The above might work for some of the lower level powers, but probably wouldnt help out properly at high levels.. very unfortunate ;/ must be a way to make it work in a useful way. It isnt like damage dealing spells are overpowered in most cases, usually it is the other spells (which are not effected in this system) which break it. [/QUOTE]
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Unearthed Arcana Spell Points (high levels)
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