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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Spirits Bard and Undeath Warlock
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<blockquote data-quote="Marandahir" data-source="post: 8056348" data-attributes="member: 6803643"><p>Wouldn't mind a revisit for those (unless they were more recently republished in XGE). But I'd love to hear from WotC that the revists are purposeful replacements because the original subclasses were mistakes.</p><p></p><p></p><p></p><p>And thank Weejas for that! Pact of the Blade was basically toothless until XGE when we got Hexblade, but then it basically became "if you play as a Hexblade, take Pact of the Blade; if you play as any other subclass, do not take it." If we've got 3+ Pact Boon options, they should not be limited to single subclasses for synergy. I realise Pact of the Blade is subpar for Fiend and Archfey and GOOs, but it's there for them. There should be multiple abovepar options for the Pact Boon. </p><p></p><p>Also, more Arcane Gish concepts are great. Since ExE's inclusion of a Swordmagey artificer in Forge Adepts, I've finally come around to the idea that the Arcane Gish does not need its own class.</p><p></p><p></p><p></p><p>When I give feedback, I always caveat it with that I do NOT want them to drop the option, just tinker with it. I fear WotC often takes the wrong impression from dislikes of implementation as if we don't want the concept in the game. Too many great ideas dropped because they didn't hit that threshold!!!</p><p></p><p></p><p></p><p>True. I personally prefer Vampires as a non-ancestry concept that is layered on top, whether as a class, or a feat, or a subclass, or maybe the best variation would be a supernatural gift; heck, make Werewolf a supernatural gift and run all these prestige class-y ideas into that territory.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8056348, member: 6803643"] Wouldn't mind a revisit for those (unless they were more recently republished in XGE). But I'd love to hear from WotC that the revists are purposeful replacements because the original subclasses were mistakes. And thank Weejas for that! Pact of the Blade was basically toothless until XGE when we got Hexblade, but then it basically became "if you play as a Hexblade, take Pact of the Blade; if you play as any other subclass, do not take it." If we've got 3+ Pact Boon options, they should not be limited to single subclasses for synergy. I realise Pact of the Blade is subpar for Fiend and Archfey and GOOs, but it's there for them. There should be multiple abovepar options for the Pact Boon. Also, more Arcane Gish concepts are great. Since ExE's inclusion of a Swordmagey artificer in Forge Adepts, I've finally come around to the idea that the Arcane Gish does not need its own class. When I give feedback, I always caveat it with that I do NOT want them to drop the option, just tinker with it. I fear WotC often takes the wrong impression from dislikes of implementation as if we don't want the concept in the game. Too many great ideas dropped because they didn't hit that threshold!!! True. I personally prefer Vampires as a non-ancestry concept that is layered on top, whether as a class, or a feat, or a subclass, or maybe the best variation would be a supernatural gift; heck, make Werewolf a supernatural gift and run all these prestige class-y ideas into that territory. [/QUOTE]
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Unearthed Arcana: Spirits Bard and Undeath Warlock
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