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<blockquote data-quote="Mark" data-source="post: 1369748" data-attributes="member: 5"><p>Okie doke.</p><p></p><p></p><p></p><p>More accurate to say that products produced under the d20 System Trademark License are a subset of products produced under the Open Game License. And it isn't a matter of semantics, it is a matter of propely delineating between discussing the licenses and discussing the products produced under either or both of the licenses.</p><p></p><p></p><p></p><p>Producing products under the OGL without using the d20STL allows for one to ignore the restrictions that are inherent in the d20STL Guide. Some companies might be producing a product in which they wish to add character generation rules, or rules that show how to apply experience to a character, or even might contain artwork of an explicit nature, and thus would be a no-no under the d20STL.</p><p></p><p>There are a myriad of restrictions in the d20STL Guide, if one counts all of the terms that must be left untouched (such as how "AC" is defined, etc.).</p><p></p><p>Even the slightest infraction can result in the loss of the license, in perpetuity, and the requirement that all stock be destroyed, as well as requiring the company to track down all existing copies of any work produced and requesting that the current owner of that stock destroy those copies.</p><p></p><p>It could get quite expensive for an offending company.</p><p></p><p>While WotC might limit their response to an infraction based on the level of that infraction, they retain "sole discretion" as to how far they enforce their license and it is arguably in their best interest to enforce it as strictly as possible or not enforce it at all, lest a lawsuit crop up that sets a precedent as to how strictly they should be allowed to enforce it. </p><p></p><p></p><p></p><p>I am not privy to the terms under which Ravenloft is published but an example I can cite would be KenzerCo's Kalamar which uses the d20 trademark and has a separate agreement with WotC that allows this.</p><p></p><p></p><p></p><p>Nope. They do not need to adhere to anything more than the requirements outlined in the Open Game License if they are using Open Game content.</p><p></p><p></p><p></p><p>Thanks. I have a ton of respect for you, and what I read in posts you make to these boards, and I wouldn't want my sharing what I know with you to be confused for anything less than respectful.</p></blockquote><p></p>
[QUOTE="Mark, post: 1369748, member: 5"] Okie doke. More accurate to say that products produced under the d20 System Trademark License are a subset of products produced under the Open Game License. And it isn't a matter of semantics, it is a matter of propely delineating between discussing the licenses and discussing the products produced under either or both of the licenses. Producing products under the OGL without using the d20STL allows for one to ignore the restrictions that are inherent in the d20STL Guide. Some companies might be producing a product in which they wish to add character generation rules, or rules that show how to apply experience to a character, or even might contain artwork of an explicit nature, and thus would be a no-no under the d20STL. There are a myriad of restrictions in the d20STL Guide, if one counts all of the terms that must be left untouched (such as how "AC" is defined, etc.). Even the slightest infraction can result in the loss of the license, in perpetuity, and the requirement that all stock be destroyed, as well as requiring the company to track down all existing copies of any work produced and requesting that the current owner of that stock destroy those copies. It could get quite expensive for an offending company. While WotC might limit their response to an infraction based on the level of that infraction, they retain "sole discretion" as to how far they enforce their license and it is arguably in their best interest to enforce it as strictly as possible or not enforce it at all, lest a lawsuit crop up that sets a precedent as to how strictly they should be allowed to enforce it. I am not privy to the terms under which Ravenloft is published but an example I can cite would be KenzerCo's Kalamar which uses the d20 trademark and has a separate agreement with WotC that allows this. Nope. They do not need to adhere to anything more than the requirements outlined in the Open Game License if they are using Open Game content. Thanks. I have a ton of respect for you, and what I read in posts you make to these boards, and I wouldn't want my sharing what I know with you to be confused for anything less than respectful. [/QUOTE]
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