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Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger
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<blockquote data-quote="Raunalyn" data-source="post: 7926407" data-attributes="member: 72670"><p>Ok...thoughts on the Artificer; if it's your thing, you'll probably like it. I am not a big fan of the Artificer, so having a power mech is not my idea of D&D.</p><p></p><p>Moving on...</p><p></p><p>The Druid: I like the idea behind it. This is reminiscent of the old Gaelic druids of old (think Stonehenge). I am not sure about the implementation, though. Starry Form? Just seems like a weird mechanic. Cosmic Omen seems like an OK mechanic, but Diviners do it better. Full of Stars (2001 reference...HA HA) is meh. Star Flare is an OK teleport with mild damage...not terribly impressive.</p><p></p><p>Rating: Meh</p><p></p><p>The Ranger: Fey based. Nice little level 3 power that lets you make your weapon attacks magical for one turn and do some psychic damage once on your turn. Doesn't scale, but it is nice that you can use this as part of the same bonus action to use two weapon fighting (first time I've seen this in use, so I like it). Level 7 feature is kind of nice...a mini-smite that causes your enemy to be scared of you. The level 11 feature is neat...when an ally makes its saving throw against a charm or fear effect, you can force another target to make a saving throw or either be charmed, or take some damage. Not bad. And their capstone? You are invisible and inaudible to a single target until they make a saving throw? Holy Shiznitt!!!</p><p></p><p>Rating: Interesting, though I would be interested in possibly reskinning this.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7926407, member: 72670"] Ok...thoughts on the Artificer; if it's your thing, you'll probably like it. I am not a big fan of the Artificer, so having a power mech is not my idea of D&D. Moving on... The Druid: I like the idea behind it. This is reminiscent of the old Gaelic druids of old (think Stonehenge). I am not sure about the implementation, though. Starry Form? Just seems like a weird mechanic. Cosmic Omen seems like an OK mechanic, but Diviners do it better. Full of Stars (2001 reference...HA HA) is meh. Star Flare is an OK teleport with mild damage...not terribly impressive. Rating: Meh The Ranger: Fey based. Nice little level 3 power that lets you make your weapon attacks magical for one turn and do some psychic damage once on your turn. Doesn't scale, but it is nice that you can use this as part of the same bonus action to use two weapon fighting (first time I've seen this in use, so I like it). Level 7 feature is kind of nice...a mini-smite that causes your enemy to be scared of you. The level 11 feature is neat...when an ally makes its saving throw against a charm or fear effect, you can force another target to make a saving throw or either be charmed, or take some damage. Not bad. And their capstone? You are invisible and inaudible to a single target until they make a saving throw? Holy Shiznitt!!! Rating: Interesting, though I would be interested in possibly reskinning this. [/QUOTE]
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Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger
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