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Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger
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<blockquote data-quote="Kurotowa" data-source="post: 7927693" data-attributes="member: 27957"><p>More to the point, <em>they don't work for other people yet</em>. It's true the Artificer is better than most at making standard enchanted items, but they also know how to use their own magic to create temporary or personal enchantments. You can't hand an Eldritch Cannon or Power Armor to someone else because it's tied to the Artificer and won't work for them. You call sell an Infused item (unless maybe you're a Charlatan) because it'll stop working as soon as the Artificer stops actively powering the effect.</p><p></p><p>The works of an Artificer exist on a spectrum. If it's permanent and works for anyone, it's a magic item. If it's non-permanent and works for anyone, it's an Infusion. If it's non-permanent and only works for the Artificer who made it, it's a class feature. Do you want to create a magic item that replicates the effect of a class feature? Then talk to your DM about downtime research, magic item formula discovery, rare ingredient procurement, and what a fair and mechanically balanced "class feature in a can" stat block would be. Or leave that to the NPCs and get on with adventuring.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7927693, member: 27957"] More to the point, [I]they don't work for other people yet[/I]. It's true the Artificer is better than most at making standard enchanted items, but they also know how to use their own magic to create temporary or personal enchantments. You can't hand an Eldritch Cannon or Power Armor to someone else because it's tied to the Artificer and won't work for them. You call sell an Infused item (unless maybe you're a Charlatan) because it'll stop working as soon as the Artificer stops actively powering the effect. The works of an Artificer exist on a spectrum. If it's permanent and works for anyone, it's a magic item. If it's non-permanent and works for anyone, it's an Infusion. If it's non-permanent and only works for the Artificer who made it, it's a class feature. Do you want to create a magic item that replicates the effect of a class feature? Then talk to your DM about downtime research, magic item formula discovery, rare ingredient procurement, and what a fair and mechanically balanced "class feature in a can" stat block would be. Or leave that to the NPCs and get on with adventuring. [/QUOTE]
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Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger
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