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General Tabletop Discussion
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Unearthed Arcana Takes On Theurgy & War Magic
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<blockquote data-quote="Aaron L" data-source="post: 7711191" data-attributes="member: 926"><p>I'm really liking the War Mage Tradition. </p><p></p><p>I could easily see an Eldritch Knight choosing to shift his focus into pure Wizardy later in his career and muticlassing into the War Mage Tradition, what with the same focus on Evocation and Abjuration magic for both Classes.</p><p></p><p>The Theurgy Tradition as yet another take on the Divine Wizard seems fine... yet I am always confounded by the text invariably describing the Knowledge and Light Domains as good choices for a Wizard to choose if granted access to a Domain. Those Domains already work to emulate Arcane Magic and grant access to Arcane spells... why would a Wizard given access to Divine Magic choose a Domain full of more Arcane spells? And that's not just from a min-maxing perspective, as a character in-universe would know that he could learn to cast those spells in the normal progression of the study of Wizardry and so would be better served by choosing to focus on other areas of his god's portfolio, like Life, which the PHB says "almost any non-Evil deity can claim influence over," especially sun gods who would grant access to the Light Domain. But that's really just a pet peeve of mine and has no bearing on the way the mechanics of the Tradition work.</p><p></p><p>I think these are fine additions.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 7711191, member: 926"] I'm really liking the War Mage Tradition. I could easily see an Eldritch Knight choosing to shift his focus into pure Wizardy later in his career and muticlassing into the War Mage Tradition, what with the same focus on Evocation and Abjuration magic for both Classes. The Theurgy Tradition as yet another take on the Divine Wizard seems fine... yet I am always confounded by the text invariably describing the Knowledge and Light Domains as good choices for a Wizard to choose if granted access to a Domain. Those Domains already work to emulate Arcane Magic and grant access to Arcane spells... why would a Wizard given access to Divine Magic choose a Domain full of more Arcane spells? And that's not just from a min-maxing perspective, as a character in-universe would know that he could learn to cast those spells in the normal progression of the study of Wizardry and so would be better served by choosing to focus on other areas of his god's portfolio, like Life, which the PHB says "almost any non-Evil deity can claim influence over," especially sun gods who would grant access to the Light Domain. But that's really just a pet peeve of mine and has no bearing on the way the mechanics of the Tradition work. I think these are fine additions. [/QUOTE]
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