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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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<blockquote data-quote="Jester David" data-source="post: 7662664" data-attributes="member: 37579"><p>Thoughts on Battlesystem:</p><p></p><p>I see two big problems: solos and armies. </p><p></p><p>The system isn't so much a mass combat system as a moderate combat system. You can send a couple hundred orcs against a fort of 50 dwarves and the PCs and that will be a fun encounter. </p><p>But if you try and recreate the Battle of the High Clerist's Tower or Battle of the Hornburg things fall apart. 2000 soldiers versus 10,000 uruk-hai translates into 200 strands versus 1000 strands and 1200 attack rolls each round. </p><p>If there were some way to attack with entire units as one that'd be handy. Or to step up the scale again for strands of 100 versus strands of 100. </p><p></p><p>Solos are the big problem though. Even with the ease of becoming isolated, it's easy for solos to be more effective than they should be. </p><p>A fighter than can take out three orcs in regular combat should be handily able to defeat a whole strand of 10 orcs. </p><p>Conversely, there's no way to, say, send an army against a dragon. Sending 100 veterans against a dragon would be almost as effective as sending 20 soldiers against the same dragon. 100 challenge 1 veterans could kill an challenge 17 adult dragon in a few short rounds (doing something like 300+ damage on average each round). But 10 strands of challenge 1 veterans will do a third of that damage, even with advantage on attacks and double damage from the isolated dragon. And with more rounds, the dragon might be able to easily dispatch a large number of opponents. Disadvantage on attacks means nothing to its breath weapon. </p><p>Doubling the base damage to solos and increasing the damage to isolated solos to triple damage would help.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7662664, member: 37579"] Thoughts on Battlesystem: I see two big problems: solos and armies. The system isn't so much a mass combat system as a moderate combat system. You can send a couple hundred orcs against a fort of 50 dwarves and the PCs and that will be a fun encounter. But if you try and recreate the Battle of the High Clerist's Tower or Battle of the Hornburg things fall apart. 2000 soldiers versus 10,000 uruk-hai translates into 200 strands versus 1000 strands and 1200 attack rolls each round. If there were some way to attack with entire units as one that'd be handy. Or to step up the scale again for strands of 100 versus strands of 100. Solos are the big problem though. Even with the ease of becoming isolated, it's easy for solos to be more effective than they should be. A fighter than can take out three orcs in regular combat should be handily able to defeat a whole strand of 10 orcs. Conversely, there's no way to, say, send an army against a dragon. Sending 100 veterans against a dragon would be almost as effective as sending 20 soldiers against the same dragon. 100 challenge 1 veterans could kill an challenge 17 adult dragon in a few short rounds (doing something like 300+ damage on average each round). But 10 strands of challenge 1 veterans will do a third of that damage, even with advantage on attacks and double damage from the isolated dragon. And with more rounds, the dragon might be able to easily dispatch a large number of opponents. Disadvantage on attacks means nothing to its breath weapon. Doubling the base damage to solos and increasing the damage to isolated solos to triple damage would help. [/QUOTE]
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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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