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*Dungeons & Dragons
Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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<blockquote data-quote="Tormyr" data-source="post: 7664952" data-attributes="member: 6776887"><p>I ran a one off using the mass combat rules last week. Everyone had fun, but we pretty much agreed that we needed to have a better grasp of the rules before we tried again. It did not help that there were 8 of us, so I gave each player 1 solo and 3 stands so that time did not get away from us.</p><p></p><p>I threw together 4 heroes from our table when we played <em>Legacy of the Crystal Shard</em>. I made them level 8. Each of the heroes had 3 stands of CR 1/8 to 1/2 units with him. The undead army consisted of Akar Kessell with 3 stands of zombies, Vaelish Gant with 3 stands of skeletons, a solo frost giant, and a lich solo with a stand of shadows, specters, and something else.</p><p></p><p>Combat was fairly straightforward as we were trying things out. To simplify initiative, we just went around the table. The small unit size (3 stands and a solo) meant that units were devastated pretty easily by area effect spells. The frost giant was probably the most effective combatant because it could lob rocks and decimate units even with the disadvantage from long range. Fewer units with more stands probably would have worked better, but I wanted the units to be fairly agile and give each player control over a unit's destiny. I think next time I would run this with fewer players than eight.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7664952, member: 6776887"] I ran a one off using the mass combat rules last week. Everyone had fun, but we pretty much agreed that we needed to have a better grasp of the rules before we tried again. It did not help that there were 8 of us, so I gave each player 1 solo and 3 stands so that time did not get away from us. I threw together 4 heroes from our table when we played [I]Legacy of the Crystal Shard[/I]. I made them level 8. Each of the heroes had 3 stands of CR 1/8 to 1/2 units with him. The undead army consisted of Akar Kessell with 3 stands of zombies, Vaelish Gant with 3 stands of skeletons, a solo frost giant, and a lich solo with a stand of shadows, specters, and something else. Combat was fairly straightforward as we were trying things out. To simplify initiative, we just went around the table. The small unit size (3 stands and a solo) meant that units were devastated pretty easily by area effect spells. The frost giant was probably the most effective combatant because it could lob rocks and decimate units even with the disadvantage from long range. Fewer units with more stands probably would have worked better, but I wanted the units to be fairly agile and give each player control over a unit's destiny. I think next time I would run this with fewer players than eight. [/QUOTE]
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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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