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*Dungeons & Dragons
Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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<blockquote data-quote="Tormyr" data-source="post: 7666271" data-attributes="member: 6776887"><p>If a mangonel has a five person crew, it can be fired once per round in a regular D&D game. 2 actions to load. 2 actions to aim. 1 action to fire. So a regular mangonel could fire once every 6 seconds or potentially even faster with a bigger crew. Realistically, 6 seconds per shot seems quite fast. That is probably good enough.</p><p></p><p>The same would go for a mangonel in mass combat, although I think I would make a mangonel a solo that had to be operated by a stand. So the stand moves and operates it and can fire it once per round. The one difference here is that the stand would move onto the solo instead of the other way around. Another way would be to make the mangonel have a built in crew so it can move and fire on its own. I like the first way better though. That way siege equipment could be captured and used by the other side.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7666271, member: 6776887"] If a mangonel has a five person crew, it can be fired once per round in a regular D&D game. 2 actions to load. 2 actions to aim. 1 action to fire. So a regular mangonel could fire once every 6 seconds or potentially even faster with a bigger crew. Realistically, 6 seconds per shot seems quite fast. That is probably good enough. The same would go for a mangonel in mass combat, although I think I would make a mangonel a solo that had to be operated by a stand. So the stand moves and operates it and can fire it once per round. The one difference here is that the stand would move onto the solo instead of the other way around. Another way would be to make the mangonel have a built in crew so it can move and fire on its own. I like the first way better though. That way siege equipment could be captured and used by the other side. [/QUOTE]
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Community
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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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