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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="Particle_Man" data-source="post: 1376102" data-attributes="member: 892"><p>The ranger also has (minor) spells, proficiency with all martial weapons, shield proficiency, and also has the best BAB. So no, it doesn't look about right to me. The ranger is clearly much better than the expert. The bard is a closer fit, and is also better.</p><p></p><p>If the expert, with his 7 bonus feats and 7-8 regular feats, takes skill focus every other level, then we are left with a character with very few abilities, aside from being slightly better at certain skills. </p><p></p><p>The warrior has 4 more bonus feats, and could also take skill focus a lot, I suppose. The warrior has 4 less skills to "max out" if one goes that route, but the BAB, weapon and armor proficiencies, better HD, and extra feat should ease the pain somewhat.</p><p></p><p>Another anti-multi-classing trick (borrowed from elsewhere in the UA book, under a behind the curtain for the injury rules), only allow the +2 good feat bump once (effectively, subtract 2 from each good save for every 1st level class that is not taken at the 1st character level). This puts in a disparity between those who start as expert and multi-class out and those who multiclass in, however. Maybe only take out the extra +2 if it is placed on a save that was already "good". Also, one could simply remove the bonus feats at 1st and 2nd level and just say that a character automatically gets a bonus feat at first and second character level (this only works in a world of only generics). It gives a minor feat boost to the spellcaster.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1376102, member: 892"] The ranger also has (minor) spells, proficiency with all martial weapons, shield proficiency, and also has the best BAB. So no, it doesn't look about right to me. The ranger is clearly much better than the expert. The bard is a closer fit, and is also better. If the expert, with his 7 bonus feats and 7-8 regular feats, takes skill focus every other level, then we are left with a character with very few abilities, aside from being slightly better at certain skills. The warrior has 4 more bonus feats, and could also take skill focus a lot, I suppose. The warrior has 4 less skills to "max out" if one goes that route, but the BAB, weapon and armor proficiencies, better HD, and extra feat should ease the pain somewhat. Another anti-multi-classing trick (borrowed from elsewhere in the UA book, under a behind the curtain for the injury rules), only allow the +2 good feat bump once (effectively, subtract 2 from each good save for every 1st level class that is not taken at the 1st character level). This puts in a disparity between those who start as expert and multi-class out and those who multiclass in, however. Maybe only take out the extra +2 if it is placed on a save that was already "good". Also, one could simply remove the bonus feats at 1st and 2nd level and just say that a character automatically gets a bonus feat at first and second character level (this only works in a world of only generics). It gives a minor feat boost to the spellcaster. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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