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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="Frostmarrow" data-source="post: 1376266" data-attributes="member: 1122"><p>I went for a walk and also had some soup. The weather here is apalling. Wet and almost sub-zero degrees. In any event the walk got me thinking. There is one thing you neglected to account for in your feat economy study. -Synergy bonuses.</p><p></p><p>As an Expert gets 4 more skills than the Warrior he could put those skills to good use. Take for instance a Warrior who goes for the Sneak Attack ability. He'll have to invest his lot into Hide and Move Silently which won't grant him any synergy bonus by second level. An Expert who does the same will have the opportunity to also pick Bluff*, Diplomacy, Jump and Sense Motive for a total of +6 to various skills. +6 Skillpoints is worth 2 feats.</p><p></p><p>Moreover, over the course of the career the Expert will only have to raise two more skills to 5 ranks in order to get the extra +4 synergy bonus (to two different skills). Which will account for the last missing 1.5 feats. With careful planning it's possible to milk even more with this trick.</p><p></p><p>Granted, the Warrior can try the same thing but it will take a lot longer to get results on account of the low number of class skills.</p><p></p><p>* In fact the Bluff skill grants synergy to no less than three different skills all by itself. However, since this option is open to the Warrior as well I only count it as one +2 in this case.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1376266, member: 1122"] I went for a walk and also had some soup. The weather here is apalling. Wet and almost sub-zero degrees. In any event the walk got me thinking. There is one thing you neglected to account for in your feat economy study. -Synergy bonuses. As an Expert gets 4 more skills than the Warrior he could put those skills to good use. Take for instance a Warrior who goes for the Sneak Attack ability. He'll have to invest his lot into Hide and Move Silently which won't grant him any synergy bonus by second level. An Expert who does the same will have the opportunity to also pick Bluff*, Diplomacy, Jump and Sense Motive for a total of +6 to various skills. +6 Skillpoints is worth 2 feats. Moreover, over the course of the career the Expert will only have to raise two more skills to 5 ranks in order to get the extra +4 synergy bonus (to two different skills). Which will account for the last missing 1.5 feats. With careful planning it's possible to milk even more with this trick. Granted, the Warrior can try the same thing but it will take a lot longer to get results on account of the low number of class skills. * In fact the Bluff skill grants synergy to no less than three different skills all by itself. However, since this option is open to the Warrior as well I only count it as one +2 in this case. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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