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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="Frostmarrow" data-source="post: 1376566" data-attributes="member: 1122"><p>I've made another study. Let's say you want to build a tumbling, sneak attacking, greatsword-wielder and can't decide whether you're going to be a Warrior or an Expert. I've made two stat-blocks for either option. One at 1st level and one at 2nd:</p><p></p><p>Warrior: Generic Warrior1; Medium Human; HD1d10+1; hp 11; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +4 melee (2d6+3, masterwork greatsword); SV Fort +3, Ref +2, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Hide +6, Jump +6, Move Silently +6, Tumble +6. Feats: All simple and martial weapons, light and medium armor, shields, Power Attack, Dodge. Special Features: Sneak Attack +2d6.</p><p></p><p>Expert: Generic Expert1; Medium Human; HD1d6+1; hp 7; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +3 melee (2d6+3, masterwork greatsword); SV Fort +3, Ref +4, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Balance +6, Bluff +3, Diplomacy +3, Disguise +3, Hide +6, Move Silently +6, Jump +6, Tumble +6. Feats: All simple wepons and greatsword, light armor, Power Attack, Dodge. Special Features: Sneak Attack +2d6.</p><p></p><p>At this point the warrior has better BAB (1), better damage while power attacking (+2), and more hitpoints (4). The warrior also has some, at this point, redundant weapon and armor proficiencies.</p><p></p><p>The expert has better reflex saves (+2) and the skills Balance, Bluff, Diplomacy and Disguise (4*4 ranks).</p><p></p><p>Warrior: Generic Warrior2; Medium Human; HD2d10+2; hp 18; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +5 melee (2d6+3, masterwork greatsword); SV Fort +4, Ref +2, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Hide +7, Jump +9, Move Silently +7, Tumble +9. Feats: All simple and martial weapons, light and medium armor, shields, Power Attack, Dodge, Mobility. Special Features: Sneak Attack +2d6.</p><p></p><p>Expert: Generic Expert2; Medium Human; HD2d6+2; hp 12; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +4 melee (2d6+3, masterwork greatsword); SV Fort +4, Ref +5, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Balance +9, Bluff +4, Diplomacy +6, Disguise +6, Hide +7, Move Silently +7, Jump +9, Tumble +9. Feats: All simple wepons and greatsword, light armor, Power Attack, Dodge, Mobility. Special Features: Sneak Attack +2d6.</p><p></p><p>At 2nd level the warrior has better BAB (1), better damage while power attacking (+2), and more hitpoints (6).</p><p></p><p>The expert has better reflex saves (+3) and the skills Balance, Bluff, Diplomacy and Disguise (4*4 ranks) and +6 synergy bonus to skills.</p><p></p><p>Their job is to kill stuff and get to the next room.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1376566, member: 1122"] I've made another study. Let's say you want to build a tumbling, sneak attacking, greatsword-wielder and can't decide whether you're going to be a Warrior or an Expert. I've made two stat-blocks for either option. One at 1st level and one at 2nd: Warrior: Generic Warrior1; Medium Human; HD1d10+1; hp 11; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +4 melee (2d6+3, masterwork greatsword); SV Fort +3, Ref +2, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Hide +6, Jump +6, Move Silently +6, Tumble +6. Feats: All simple and martial weapons, light and medium armor, shields, Power Attack, Dodge. Special Features: Sneak Attack +2d6. Expert: Generic Expert1; Medium Human; HD1d6+1; hp 7; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +3 melee (2d6+3, masterwork greatsword); SV Fort +3, Ref +4, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Balance +6, Bluff +3, Diplomacy +3, Disguise +3, Hide +6, Move Silently +6, Jump +6, Tumble +6. Feats: All simple wepons and greatsword, light armor, Power Attack, Dodge. Special Features: Sneak Attack +2d6. At this point the warrior has better BAB (1), better damage while power attacking (+2), and more hitpoints (4). The warrior also has some, at this point, redundant weapon and armor proficiencies. The expert has better reflex saves (+2) and the skills Balance, Bluff, Diplomacy and Disguise (4*4 ranks). Warrior: Generic Warrior2; Medium Human; HD2d10+2; hp 18; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +5 melee (2d6+3, masterwork greatsword); SV Fort +4, Ref +2, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Hide +7, Jump +9, Move Silently +7, Tumble +9. Feats: All simple and martial weapons, light and medium armor, shields, Power Attack, Dodge, Mobility. Special Features: Sneak Attack +2d6. Expert: Generic Expert2; Medium Human; HD2d6+2; hp 12; Init +2 (dex +2); Spd 30 ft.; AC 15 (+3 masterwork studded leather, +2 dex); Atks +4 melee (2d6+3, masterwork greatsword); SV Fort +4, Ref +5, Will +0; Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8. Skills: Balance +9, Bluff +4, Diplomacy +6, Disguise +6, Hide +7, Move Silently +7, Jump +9, Tumble +9. Feats: All simple wepons and greatsword, light armor, Power Attack, Dodge, Mobility. Special Features: Sneak Attack +2d6. At 2nd level the warrior has better BAB (1), better damage while power attacking (+2), and more hitpoints (6). The expert has better reflex saves (+3) and the skills Balance, Bluff, Diplomacy and Disguise (4*4 ranks) and +6 synergy bonus to skills. Their job is to kill stuff and get to the next room. [/QUOTE]
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