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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="Particle_Man" data-source="post: 1377233" data-attributes="member: 892"><p>Frostmarrow: I disagree that synergy bonuses are an extra benefit. First, they are part of the perks of taking the skill in question. Second, they don't give you freedom of choice in what you get the bonus in (Frex: Knowledge: Religion gives you a bonus to turn undead, not a bonus in anything else you might like -- so if you don't turn undead, you get no bonus at all).</p><p></p><p>Pawsplay: If the benefit of skill points is not linear then Wotc has a problem in UA. They put in a feat that makes two cross-class skills into class skills on p. 81, with the prereq. that those skills had to have been class skills for one of the classes one has taken. That this feat gives one the ability to change two cross-class skills (or half-skills, since one has to pay two for one to get a rank in the skill) into class skills (or full skills), which means that one feat adds two half-skills. Kind of like one feat adding one skill point/level, isn't it?</p><p></p><p>Maybe it is just me, but would anyone want to take a -1 to their BAB in exchange for 1 extra skill point/level? How about -2 to one of their saves in exchange for 1 extra skill point/level? I have measured these as about equal but I think that the extra skill point is actually the weak sister of the bunch, not the disproportionately powerful one. Heck, I am tempted to give the Expert 10 skill points/level, and make ALL skills class skills for it (with the restriction that none of the generics can multi-class). Does the Expert suddenly get broken? Not that I can see.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1377233, member: 892"] Frostmarrow: I disagree that synergy bonuses are an extra benefit. First, they are part of the perks of taking the skill in question. Second, they don't give you freedom of choice in what you get the bonus in (Frex: Knowledge: Religion gives you a bonus to turn undead, not a bonus in anything else you might like -- so if you don't turn undead, you get no bonus at all). Pawsplay: If the benefit of skill points is not linear then Wotc has a problem in UA. They put in a feat that makes two cross-class skills into class skills on p. 81, with the prereq. that those skills had to have been class skills for one of the classes one has taken. That this feat gives one the ability to change two cross-class skills (or half-skills, since one has to pay two for one to get a rank in the skill) into class skills (or full skills), which means that one feat adds two half-skills. Kind of like one feat adding one skill point/level, isn't it? Maybe it is just me, but would anyone want to take a -1 to their BAB in exchange for 1 extra skill point/level? How about -2 to one of their saves in exchange for 1 extra skill point/level? I have measured these as about equal but I think that the extra skill point is actually the weak sister of the bunch, not the disproportionately powerful one. Heck, I am tempted to give the Expert 10 skill points/level, and make ALL skills class skills for it (with the restriction that none of the generics can multi-class). Does the Expert suddenly get broken? Not that I can see. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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