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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="TwoSix" data-source="post: 1377363" data-attributes="member: 205"><p>The problem with the generic expert (GExp) is that any warrior type of character is going to take 2 levels of GExp, to gain the two bonus feats, and then go GWar the rest of the way. I'm not really sure what to do about it, because I really like the gen classes and am already starting to integrate them in my campaign. For some reason, I'm loath to start house-ruling a book of house rules. (Go figure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) The option I'm considering is taking away the first-level feat from all three classes, to discourage cherry-picking. I know I'm going to change the hitpoints slightly, to give GExp more of a bump. I use fixed HP per level in my campaign, so GSpc will get 4, GExp will get 6, and GWar will get 8. Seems more fair.</p><p></p><p>As to the balance issue, one thing I'm considering is making several more of the class features into Expert-only feats, like familiar and turn undead. I'll probably take some the high level rogue, ranger, and bard abilities and do that. That'll give players looking for a certain nice a reason to take expert. I still think people will, though, I think most campaigns that use a variety of skill checks will find expert being taken pretty regularly. 4 extra maxed out skills is just much too useful to not be taken by characters who need the skills.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 1377363, member: 205"] The problem with the generic expert (GExp) is that any warrior type of character is going to take 2 levels of GExp, to gain the two bonus feats, and then go GWar the rest of the way. I'm not really sure what to do about it, because I really like the gen classes and am already starting to integrate them in my campaign. For some reason, I'm loath to start house-ruling a book of house rules. (Go figure :) ) The option I'm considering is taking away the first-level feat from all three classes, to discourage cherry-picking. I know I'm going to change the hitpoints slightly, to give GExp more of a bump. I use fixed HP per level in my campaign, so GSpc will get 4, GExp will get 6, and GWar will get 8. Seems more fair. As to the balance issue, one thing I'm considering is making several more of the class features into Expert-only feats, like familiar and turn undead. I'll probably take some the high level rogue, ranger, and bard abilities and do that. That'll give players looking for a certain nice a reason to take expert. I still think people will, though, I think most campaigns that use a variety of skill checks will find expert being taken pretty regularly. 4 extra maxed out skills is just much too useful to not be taken by characters who need the skills. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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