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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="AFGNCAAP" data-source="post: 1379895" data-attributes="member: 871"><p>Nice points on the Expert. I do have 1 question, though...</p><p></p><p>Though the Warrior is such a feat-monster, esp. when compared to the Expert, I think that though the Warrior could use feats to expand his/her array of skills, I'd foresee a lot of those feats getting burned up for use by combat-related feats (Weapon Finesse, Two-Weapon Fighting, Weapon Focus, etc.).</p><p></p><p>Also, in a party with 1 Warrior, 1 Expert, and 1 Spellcaster, it's more likely than not (unless not chosen wisely) that the Expert will have a poor save that 1 of the other 2 PCs has a good save in, and that he/she will have a good save that the other 2 PCs have a bad save in. That's pretty decent.</p><p></p><p>I also think that the Expert has a bit more choice on choosing which skills to focus in. It doesn't seem too likely that a rogue or bard PC is going to spread his/her skill points thin over all of the class skills he/she is allowed; rather, there'll be intense focus on a small group, & a few points in other skills.</p><p></p><p>A key thing for the Expert is that he/she has more opportunities to select more class skills that can only be used <em>trained</em>, or skills that are not likely to get boosted high by any of the Expert's high ability scores (letting additional ranks grant higher bonuses rather than the ability bonus of a skill's related ability).</p><p></p><p>A warrior or spellcaster could start off & maintain max ranks in 2 skills; an expert could start off & maintain max ranks on 6 skills. For sneak attack, a warrior would most likely have to solely focus on developing Hide & Move Silently--a expert could focus on those 2 skills, as well as a few others.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1379895, member: 871"] Nice points on the Expert. I do have 1 question, though... Though the Warrior is such a feat-monster, esp. when compared to the Expert, I think that though the Warrior could use feats to expand his/her array of skills, I'd foresee a lot of those feats getting burned up for use by combat-related feats (Weapon Finesse, Two-Weapon Fighting, Weapon Focus, etc.). Also, in a party with 1 Warrior, 1 Expert, and 1 Spellcaster, it's more likely than not (unless not chosen wisely) that the Expert will have a poor save that 1 of the other 2 PCs has a good save in, and that he/she will have a good save that the other 2 PCs have a bad save in. That's pretty decent. I also think that the Expert has a bit more choice on choosing which skills to focus in. It doesn't seem too likely that a rogue or bard PC is going to spread his/her skill points thin over all of the class skills he/she is allowed; rather, there'll be intense focus on a small group, & a few points in other skills. A key thing for the Expert is that he/she has more opportunities to select more class skills that can only be used [I]trained[/I], or skills that are not likely to get boosted high by any of the Expert's high ability scores (letting additional ranks grant higher bonuses rather than the ability bonus of a skill's related ability). A warrior or spellcaster could start off & maintain max ranks in 2 skills; an expert could start off & maintain max ranks on 6 skills. For sneak attack, a warrior would most likely have to solely focus on developing Hide & Move Silently--a expert could focus on those 2 skills, as well as a few others. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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