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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
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<blockquote data-quote="Particle_Man" data-source="post: 1380612" data-attributes="member: 892"><p>If you find my calculation arbitrary, please provide me with a less arbitrary calculation. Or else, if all possible calculations are doomed to be arbitrary, please find some way of showing that a modified expert with 10 skill points/lvl and all possible class skills would be too powerful, relative to the other generics. Once I see your rationale, then I can understand it. I would like to see your calculations, in some economy (it could be my "economy of feats", or something else), and if the extra skill points matter more (or less) according to how many skill points one already has, and if the extra number of class skills mater more (or less) compared to the number of class skills and/or the number of skill points one already has, then put that into your calculations. It would be a little more complicated, but I would welcome your input.</p><p></p><p>I used a "feat economy" because feats are there to be found, and while it is not perfect (some feats seem to be better than others) it is at least some way of measuring things (every feat costs one feat slot, the same as every other feat costs). If you have a better way of measuring things, then please show it to me so that I can improve my calculations. </p><p></p><p>If there is no way to calculate equivalences, then it should not matter whether the expert has 2, 6, 8, 10, or 30 skill points per level (just as it would not matter whether the spellcaster has 1/2 or double the number of spells per day). And yet, intuitively, it does seem to matter, doesn't it? And if so, there must be a reason why. And if so, perhaps there is a way to find that reason, in a manner that allows comparisons with other classes. I mean, I assume that the designers of the generics section in UA (or wherever it was taken from, if it was from somewhere else verbatim prior to UA) did not simply pull numbers out of the air. They had some rationale (it might be good to hear from them, actually). I just don't think that it had balanced results, and have given some reasons why. If you don't like those reasons, feel free to provide your own reasons at to why the expert is balanced relative to the other two, and why the modified expert above would be too powerful relative to the other two.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1380612, member: 892"] If you find my calculation arbitrary, please provide me with a less arbitrary calculation. Or else, if all possible calculations are doomed to be arbitrary, please find some way of showing that a modified expert with 10 skill points/lvl and all possible class skills would be too powerful, relative to the other generics. Once I see your rationale, then I can understand it. I would like to see your calculations, in some economy (it could be my "economy of feats", or something else), and if the extra skill points matter more (or less) according to how many skill points one already has, and if the extra number of class skills mater more (or less) compared to the number of class skills and/or the number of skill points one already has, then put that into your calculations. It would be a little more complicated, but I would welcome your input. I used a "feat economy" because feats are there to be found, and while it is not perfect (some feats seem to be better than others) it is at least some way of measuring things (every feat costs one feat slot, the same as every other feat costs). If you have a better way of measuring things, then please show it to me so that I can improve my calculations. If there is no way to calculate equivalences, then it should not matter whether the expert has 2, 6, 8, 10, or 30 skill points per level (just as it would not matter whether the spellcaster has 1/2 or double the number of spells per day). And yet, intuitively, it does seem to matter, doesn't it? And if so, there must be a reason why. And if so, perhaps there is a way to find that reason, in a manner that allows comparisons with other classes. I mean, I assume that the designers of the generics section in UA (or wherever it was taken from, if it was from somewhere else verbatim prior to UA) did not simply pull numbers out of the air. They had some rationale (it might be good to hear from them, actually). I just don't think that it had balanced results, and have given some reasons why. If you don't like those reasons, feel free to provide your own reasons at to why the expert is balanced relative to the other two, and why the modified expert above would be too powerful relative to the other two. [/QUOTE]
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Unearthed Arcana: The generic expert got the shaft!
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