Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 1380877" data-attributes="member: 1122"><p>You can always make a character that is sub-par. When comparing classes we must look at the best possible. I.e it's rather pointless to explain why a warrior sucks when attacking with a dagger. He should be attacking with greatsword for it's whithin his power to do so. Similarily the expert that doesn't go for the synergy bonuses is sub-par. He should try to get them for they are among the things which makes him strong. But this matters little. I'm glad you at least recognise synergy as something which works the expert's way.</p><p></p><p>...</p><p></p><p>Right now I'm looking at the variant XP-system. It's kind of neat. For instance if you want to have your players go up against a thieves guild you could do the following:</p><p></p><p>The 4 characters are 6th level for a total of 9,600 XP. The thieves guild should at least consist of that. However, I want the guid to be a challenge so I decide that the guild is the equivalent of 12th level character. I.e. 19,000 XP. It breaks down like this:</p><p></p><p>12th level Organization</p><p>19,000</p><p></p><p>Lead by:</p><p>9th level spellcaster</p><p><u>7,200</u></p><p>11,800</p><p></p><p>5th level warrior</p><p><u>1,800</u></p><p>10,000</p><p></p><p>1 2nd level warrior</p><p>9 1st level warriors</p><p><u>3, 300</u></p><p>6,700</p><p></p><p>10 1st level experts</p><p><u>3,000</u></p><p>3,700</p><p></p><p>Medusa</p><p><u>3,600</u></p><p>100</p><p>(I assign the extra 100 xp to the leader.)</p><p></p><p>I stat out the following: 9th level spellcaster, 5th level warrior, 2nd level warrior, 1st level warrior, 1st level expert and a medusa. Then I get a map and furnish it with the critters. I tell the players to get something from the location on the map and - voila! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1380877, member: 1122"] You can always make a character that is sub-par. When comparing classes we must look at the best possible. I.e it's rather pointless to explain why a warrior sucks when attacking with a dagger. He should be attacking with greatsword for it's whithin his power to do so. Similarily the expert that doesn't go for the synergy bonuses is sub-par. He should try to get them for they are among the things which makes him strong. But this matters little. I'm glad you at least recognise synergy as something which works the expert's way. ... Right now I'm looking at the variant XP-system. It's kind of neat. For instance if you want to have your players go up against a thieves guild you could do the following: The 4 characters are 6th level for a total of 9,600 XP. The thieves guild should at least consist of that. However, I want the guid to be a challenge so I decide that the guild is the equivalent of 12th level character. I.e. 19,000 XP. It breaks down like this: 12th level Organization 19,000 Lead by: 9th level spellcaster [U]7,200[/U] 11,800 5th level warrior [U]1,800[/U] 10,000 1 2nd level warrior 9 1st level warriors [U]3, 300[/U] 6,700 10 1st level experts [U]3,000[/U] 3,700 Medusa [U]3,600[/U] 100 (I assign the extra 100 xp to the leader.) I stat out the following: 9th level spellcaster, 5th level warrior, 2nd level warrior, 1st level warrior, 1st level expert and a medusa. Then I get a map and furnish it with the critters. I tell the players to get something from the location on the map and - voila! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
Top