Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 1382008" data-attributes="member: 892"><p>Frostmarrow: The xp chart looks interesting. On synergies, I guess their value depends on the character concept. For instance, imagine an expert that is a scout and locks and traps person. Well, the average expert can take hide, move silently, spot, listen, search, open locks and disable device, if human. Search gives a synergy bonuses to one's survival roll to detect tracks that don't have a high DC (which is good, since the expert has no points to spare for the survival roll). So we have a minor synergy, and a character that I assume is not sub-par, since scouting and traps n locks are both useful functions. To get synergy bonuses, the character is forced to get more skill points by increasing INT, but that comes at the cost of Dex, Con, or Str, if this character is going to see combat at all (and I assume the character will see some combat). </p><p>And the only other synergy I can see, assuming that the points are there, is a knowledge skill that gives a synergy to Search to detect secret doors (but not, alas, traps). And note, that if I was not human I would have even less skill points to play with (although an elf would get nice racial bonuses to three of the skills above, and a useful Dex bonus for three of the others).</p><p></p><p>Now there are synergies out there for other concepts. The tumbling/jumping acrobat type has synergies, and a half-elf "face" expert can absolutely cheese out with diplomacy synergy. But these are specific concepts. Since generics are meant to cover a wide variety of concepts, synergy is hit or miss. Nice if you concept grants skills that allow for it (i.e. skills that either give or get synergy) but not available for everyone. So that's why I gave a 1/2 feat value for the average expert, although for some experts the value will be 0 and for others the value might be considerable. Similarly, the more weapons the expert is likely to use in his career, the more she is hurt by not having the warrior's BAB. If she uses one, and only one, weapon type, then one feat per BAB is right. Otherwise, the count should be increased (by how much depends on how often a second weapon is used, how often a third weapon is used, how often the character is forced to fight unarmed, etc.)</p><p></p><p>Jens: I am slow today. What is ASF?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1382008, member: 892"] Frostmarrow: The xp chart looks interesting. On synergies, I guess their value depends on the character concept. For instance, imagine an expert that is a scout and locks and traps person. Well, the average expert can take hide, move silently, spot, listen, search, open locks and disable device, if human. Search gives a synergy bonuses to one's survival roll to detect tracks that don't have a high DC (which is good, since the expert has no points to spare for the survival roll). So we have a minor synergy, and a character that I assume is not sub-par, since scouting and traps n locks are both useful functions. To get synergy bonuses, the character is forced to get more skill points by increasing INT, but that comes at the cost of Dex, Con, or Str, if this character is going to see combat at all (and I assume the character will see some combat). And the only other synergy I can see, assuming that the points are there, is a knowledge skill that gives a synergy to Search to detect secret doors (but not, alas, traps). And note, that if I was not human I would have even less skill points to play with (although an elf would get nice racial bonuses to three of the skills above, and a useful Dex bonus for three of the others). Now there are synergies out there for other concepts. The tumbling/jumping acrobat type has synergies, and a half-elf "face" expert can absolutely cheese out with diplomacy synergy. But these are specific concepts. Since generics are meant to cover a wide variety of concepts, synergy is hit or miss. Nice if you concept grants skills that allow for it (i.e. skills that either give or get synergy) but not available for everyone. So that's why I gave a 1/2 feat value for the average expert, although for some experts the value will be 0 and for others the value might be considerable. Similarly, the more weapons the expert is likely to use in his career, the more she is hurt by not having the warrior's BAB. If she uses one, and only one, weapon type, then one feat per BAB is right. Otherwise, the count should be increased (by how much depends on how often a second weapon is used, how often a third weapon is used, how often the character is forced to fight unarmed, etc.) Jens: I am slow today. What is ASF? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: The generic expert got the shaft!
Top