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*Dungeons & Dragons
Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="Ovinomancer" data-source="post: 6897346" data-attributes="member: 16814"><p>This. The exploration pillar is already weak and difficult to engage successfully. I severely dislike abilities that further reduce the impact of the exploration pillar in the game. Class abilities should be enabling engagement of the pillars, not eliminating portions of them.</p><p></p><p>And this, honestly, I've recently concluded is the source of my biggest gripes about 5e design. Don't get me wrong, 5e is still my favorite edition to date, and my gripes are small, but they all seem to center around negating engagement in the social or exploration pillars. The combat pillar is well formed (and that's great, I'm looking for mostly combat engagement out of my D&D), and I initially felt that I had more leeway in engaging the other 2 pillars in 5e, but I'm consistently seeing crap like 'can't be lost' at 1st level being shoehorned in. Come on, devs, this isn't a tool to engage the exploration pillar -- it makes nothing more exciting or interesting. Instead, it removes a possible point of tension and reduces the incentive to design challenges around exploration (note: doesn't remove, reduces -- clearly you can build exploration challenges that don't involve being lost, however, some do and they've neatly excised those with this ability).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6897346, member: 16814"] This. The exploration pillar is already weak and difficult to engage successfully. I severely dislike abilities that further reduce the impact of the exploration pillar in the game. Class abilities should be enabling engagement of the pillars, not eliminating portions of them. And this, honestly, I've recently concluded is the source of my biggest gripes about 5e design. Don't get me wrong, 5e is still my favorite edition to date, and my gripes are small, but they all seem to center around negating engagement in the social or exploration pillars. The combat pillar is well formed (and that's great, I'm looking for mostly combat engagement out of my D&D), and I initially felt that I had more leeway in engaging the other 2 pillars in 5e, but I'm consistently seeing crap like 'can't be lost' at 1st level being shoehorned in. Come on, devs, this isn't a tool to engage the exploration pillar -- it makes nothing more exciting or interesting. Instead, it removes a possible point of tension and reduces the incentive to design challenges around exploration (note: doesn't remove, reduces -- clearly you can build exploration challenges that don't involve being lost, however, some do and they've neatly excised those with this ability). [/QUOTE]
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Unearthed Arcana: The ranger, revised... overcompensation?
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