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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="Greybeard_Ray" data-source="post: 6897420" data-attributes="member: 6855429"><p><strong>Reconstructing my previous thoughts...</strong></p><p></p><p>I was participating in the (now lost) "9000 pages" of discussion on the UA: Ranger, Revised. I'd like to try to address the 'concerns' of some of you regarding this re-imagining of the 5e Ranger.</p><p></p><p>First off, it is attempting to re-balance the Ranger class, ESPECIALLY the BeastMaster/Beast Conclave subclass. Yes, there are some very potent abilities available at first level. HOWEVER, virtually all of them were present in the original PH version, with some minor re-wordings. The change from "Favored Terrain" (pick one) to "Natural Explorer" (All Wilderness) brings the class back to its origins.</p><p></p><p>I can see a 'sticking-point' on Favored Enemy (Humanoids), but just using the wording of the PH version ("race(s) of humanoid (such as gnolls ...") should eliminate any worries about uber-killer Rangers. </p><p></p><p>For those of you who are (relatively) new to D&D, the first 3 bullet points of the revision;</p><ul> <li data-xf-list-type="ul"> You ignore difficult terrain. </li> <li data-xf-list-type="ul"> You have advantage on initiative rolls. </li> <li data-xf-list-type="ul"> On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. </li> </ul><p>are essentially a return to the earliest days of Basic/Expert...AD&D/2nd Edition rules, where the Ranger was very rarely surprised, almost always surprised others, and generally got a whopping bonus to his first attack (via surprise).</p><p></p><p> [For those that weren't there, back in the day, you had to ROLL to determine if you were surprised, AND if you surprised them... And Rangers had absurd result numbers (only surprised 16%, surprised others I recall @ 50%)] And that "advantage on attack rolls" does NOT guarantee a hit, it just increases the chance. I personally feel this new incarnation is nowhere near as 'imbalanced'.</p><p></p><p>The remaining bullet points in Natural Explorer are EXACTLY the same as Favored Terrain, except for the removal of "specified terrain". Including "...can’t become lost except by magical means." </p><p>So, if the DM wants the group lost, just find a "magical means" appropriate for the story. Personally, I'm not fond of making my players feel like their characters are incompetent (even at lower levels) by saying "Roll to see how badly you get lost..."</p><p></p><p>Next, regarding Favored/Greater Favored Enemy: make sure you read it carefully. Especially Greater; the list REMOVES Humanoid as an option at 6th Level. Yes, you gain +4 to damage to ALL enemies; NO, you only get advantage on saves vs. <em><strong>Greater</strong></em> Enemies. This harkens back to 3.5e, without the cumulative stacking of bonuses on saves. AND, it compensates (a little) for the "Beast Conclave's" LACK of EXTRA ATTACK.</p><p></p><p>I don't see this revision as being over- or under-powered. I think it re-dresses some inadequacies of the original PH "Beast Master". I've been playing this game since 1974 (yes, the first year it was out), and I've seen every variation, twist, tweak, re-write and revision they've put EACH class through. I honestly believe this is the 5e equivalent of the original intent for the Ranger...</p><p></p><p><span style="color: #006400">given that it was really a cross between Aragorn & Tarzan, anyway.</span></p></blockquote><p></p>
[QUOTE="Greybeard_Ray, post: 6897420, member: 6855429"] [b]Reconstructing my previous thoughts...[/b] I was participating in the (now lost) "9000 pages" of discussion on the UA: Ranger, Revised. I'd like to try to address the 'concerns' of some of you regarding this re-imagining of the 5e Ranger. First off, it is attempting to re-balance the Ranger class, ESPECIALLY the BeastMaster/Beast Conclave subclass. Yes, there are some very potent abilities available at first level. HOWEVER, virtually all of them were present in the original PH version, with some minor re-wordings. The change from "Favored Terrain" (pick one) to "Natural Explorer" (All Wilderness) brings the class back to its origins. I can see a 'sticking-point' on Favored Enemy (Humanoids), but just using the wording of the PH version ("race(s) of humanoid (such as gnolls ...") should eliminate any worries about uber-killer Rangers. For those of you who are (relatively) new to D&D, the first 3 bullet points of the revision; [LIST] [*] You ignore difficult terrain. [*] You have advantage on initiative rolls. [*] On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. [/LIST] are essentially a return to the earliest days of Basic/Expert...AD&D/2nd Edition rules, where the Ranger was very rarely surprised, almost always surprised others, and generally got a whopping bonus to his first attack (via surprise). [For those that weren't there, back in the day, you had to ROLL to determine if you were surprised, AND if you surprised them... And Rangers had absurd result numbers (only surprised 16%, surprised others I recall @ 50%)] And that "advantage on attack rolls" does NOT guarantee a hit, it just increases the chance. I personally feel this new incarnation is nowhere near as 'imbalanced'. The remaining bullet points in Natural Explorer are EXACTLY the same as Favored Terrain, except for the removal of "specified terrain". Including "...can’t become lost except by magical means." So, if the DM wants the group lost, just find a "magical means" appropriate for the story. Personally, I'm not fond of making my players feel like their characters are incompetent (even at lower levels) by saying "Roll to see how badly you get lost..." Next, regarding Favored/Greater Favored Enemy: make sure you read it carefully. Especially Greater; the list REMOVES Humanoid as an option at 6th Level. Yes, you gain +4 to damage to ALL enemies; NO, you only get advantage on saves vs. [I][B]Greater[/B][/I] Enemies. This harkens back to 3.5e, without the cumulative stacking of bonuses on saves. AND, it compensates (a little) for the "Beast Conclave's" LACK of EXTRA ATTACK. I don't see this revision as being over- or under-powered. I think it re-dresses some inadequacies of the original PH "Beast Master". I've been playing this game since 1974 (yes, the first year it was out), and I've seen every variation, twist, tweak, re-write and revision they've put EACH class through. I honestly believe this is the 5e equivalent of the original intent for the Ranger... [COLOR=#006400]given that it was really a cross between Aragorn & Tarzan, anyway.[/COLOR] [/QUOTE]
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