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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="PrimevalSeeker" data-source="post: 6897759" data-attributes="member: 6855646"><p>Overall this new iteration of ranger seems like a great improvement over the current one. However, the only thing I don’t like is favored enemy. Getting rid of situational and restrictive abilities such as favored terrain was a huge step towards the right direction, so why keep favored enemy, as a main class feature no less. I don’t think that favored enemy adds so much to the overall image of being a ranger. </p><p></p><p>Mechanically, the skill part of favored enemy could be replaced by a class feature that gives some bonus to tracking ALL creatures to the ranger and as for the damage part there already exists the hunters mark spell so the +2 & +4 bonus isn’t needed. </p><p></p><p>The new natural explorer and primeval awareness are great and they are not overpowered, especially for pure ranger characters. To avoid one level dips they could split the features of natural explorer into several abilities and merge other features with other existing abilities. For example, ignoring difficult terrain could be merged with fleet of foot (lvl 8) and advantage to initiative and advantage to the first turn against creatures who haven’t taken an action could merge to form a separate feature given at a later level, maybe switch places with primeval awareness (lvl 3) or replace greater favored enemy (lvl 6).</p><p></p><p>Regarding the deep stalker subclass I don’t like its connection to the Underdark and I would prefer if it had a more generic “wilderness” stalker theme or simply called “stalker conclave” as it is already mentioned somewhere in the UA. This is for those who want to play a ranger that specializes in stealth, but without the caverns/Underdark/underground theme.</p><p></p><p>Finally, all ranger subclasses could give thematically appropriate bonus spells and not just the stalker.</p></blockquote><p></p>
[QUOTE="PrimevalSeeker, post: 6897759, member: 6855646"] Overall this new iteration of ranger seems like a great improvement over the current one. However, the only thing I don’t like is favored enemy. Getting rid of situational and restrictive abilities such as favored terrain was a huge step towards the right direction, so why keep favored enemy, as a main class feature no less. I don’t think that favored enemy adds so much to the overall image of being a ranger. Mechanically, the skill part of favored enemy could be replaced by a class feature that gives some bonus to tracking ALL creatures to the ranger and as for the damage part there already exists the hunters mark spell so the +2 & +4 bonus isn’t needed. The new natural explorer and primeval awareness are great and they are not overpowered, especially for pure ranger characters. To avoid one level dips they could split the features of natural explorer into several abilities and merge other features with other existing abilities. For example, ignoring difficult terrain could be merged with fleet of foot (lvl 8) and advantage to initiative and advantage to the first turn against creatures who haven’t taken an action could merge to form a separate feature given at a later level, maybe switch places with primeval awareness (lvl 3) or replace greater favored enemy (lvl 6). Regarding the deep stalker subclass I don’t like its connection to the Underdark and I would prefer if it had a more generic “wilderness” stalker theme or simply called “stalker conclave” as it is already mentioned somewhere in the UA. This is for those who want to play a ranger that specializes in stealth, but without the caverns/Underdark/underground theme. Finally, all ranger subclasses could give thematically appropriate bonus spells and not just the stalker. [/QUOTE]
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Unearthed Arcana: The ranger, revised... overcompensation?
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