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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="Lord Twig" data-source="post: 6897966" data-attributes="member: 31754"><p>I think they are worded the part about getting advantage on your attack the same. The part that requires surprise is the auto crit. So really all you are getting out of Ranger is advantage on initiative, ignore difficult terrain, and Favored Enemy. At fourth level a strait Assassin can boost his Dex by 2 or take Alert for a +5 bonus to initiative, can’t be surprised while conscious, and creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.</p><p></p><p>At 5th the Assassin/Ranger gets the ASI or feat while the strait Assassin gets Sneak Attack +3d6 and Uncanny Dodge.</p><p></p><p>No matter what the level, the multiclass will be missing something that the strait class would get. Some times it might be better, sometimes it's not. Honestly it looks pretty balanced.</p><p></p><p>Edit: Oh, the Assassin/Ranger would also get all this neat rangery stuff:</p><p></p><p>• Difficult terrain doesn’t slow your group’s travel.• Your group can’t become lost except by magical means.• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.• If you are traveling alone, you can move stealthily at a normal pace.• When you forage, you find twice as much food as you normally would.• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6897966, member: 31754"] I think they are worded the part about getting advantage on your attack the same. The part that requires surprise is the auto crit. So really all you are getting out of Ranger is advantage on initiative, ignore difficult terrain, and Favored Enemy. At fourth level a strait Assassin can boost his Dex by 2 or take Alert for a +5 bonus to initiative, can’t be surprised while conscious, and creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. At 5th the Assassin/Ranger gets the ASI or feat while the strait Assassin gets Sneak Attack +3d6 and Uncanny Dodge. No matter what the level, the multiclass will be missing something that the strait class would get. Some times it might be better, sometimes it's not. Honestly it looks pretty balanced. Edit: Oh, the Assassin/Ranger would also get all this neat rangery stuff: • Difficult terrain doesn’t slow your group’s travel.• Your group can’t become lost except by magical means.• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.• If you are traveling alone, you can move stealthily at a normal pace.• When you forage, you find twice as much food as you normally would.• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. [/QUOTE]
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Unearthed Arcana: The ranger, revised... overcompensation?
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