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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="eprieur" data-source="post: 6910972" data-attributes="member: 81191"><p>Maybe there were infos on that in the 9000 pages thread that was deleted but have you guys looked at the number dpr numbers for the pets? The overall power level? I did, I can share a table with more details if people want, here are some important infos on the 8 base pets.</p><p></p><p>Dpr vs 16 AC at lvl 3 goes from 3 (mule) to 6 (ape) to 7.25 (wolf with pack tactics). So if you pick one of the 4 somewhat bigger hitters (Ape, Bear, Wolf or Giant Badger) you will pretty much do double dps at lvl 3. A typical character will do between 5 dpr and 7 dpr depending on optimisation in those levels. So say you are a ranger doing 6dpr + lvl 3 pet doing another 6 meaning you will do 12 dpr at lvl 3, certainly the best dpr in the game or so.</p><p></p><p>At lvl 5 with coordinated attacks, the range of dpr goes from 8.05 (mule) to 13.9 (ape) to 18.5 (Wolf with pack tactics). Add the 5-7 dpr from the ranger and you are still way up there.</p><p></p><p>I think it's strong but not necessarily broken except for the wolf. The wolf basically quadrupple dip. He already do close to top damage normally. With melee characters in the party or a melee ranger, he gains pack tactics, giving the wolf the best damage of all pets. When fighting humanoid he also get a 50% chance or so to knock the target prone, which enable all the melee characters in the party to attack the humanoid with advantage the damage output granted by the pet can get out of hand. Finally, the wolf is dex based meaning that when you increase his dex at lvl 4 and 8+ he also get an AC boost. So he get to 17 AC at lvl 5, 19 ac at lvl 9, etc.</p><p></p><p>Did I miss something?</p></blockquote><p></p>
[QUOTE="eprieur, post: 6910972, member: 81191"] Maybe there were infos on that in the 9000 pages thread that was deleted but have you guys looked at the number dpr numbers for the pets? The overall power level? I did, I can share a table with more details if people want, here are some important infos on the 8 base pets. Dpr vs 16 AC at lvl 3 goes from 3 (mule) to 6 (ape) to 7.25 (wolf with pack tactics). So if you pick one of the 4 somewhat bigger hitters (Ape, Bear, Wolf or Giant Badger) you will pretty much do double dps at lvl 3. A typical character will do between 5 dpr and 7 dpr depending on optimisation in those levels. So say you are a ranger doing 6dpr + lvl 3 pet doing another 6 meaning you will do 12 dpr at lvl 3, certainly the best dpr in the game or so. At lvl 5 with coordinated attacks, the range of dpr goes from 8.05 (mule) to 13.9 (ape) to 18.5 (Wolf with pack tactics). Add the 5-7 dpr from the ranger and you are still way up there. I think it's strong but not necessarily broken except for the wolf. The wolf basically quadrupple dip. He already do close to top damage normally. With melee characters in the party or a melee ranger, he gains pack tactics, giving the wolf the best damage of all pets. When fighting humanoid he also get a 50% chance or so to knock the target prone, which enable all the melee characters in the party to attack the humanoid with advantage the damage output granted by the pet can get out of hand. Finally, the wolf is dex based meaning that when you increase his dex at lvl 4 and 8+ he also get an AC boost. So he get to 17 AC at lvl 5, 19 ac at lvl 9, etc. Did I miss something? [/QUOTE]
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