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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="eprieur" data-source="post: 6914420" data-attributes="member: 81191"><p>To come back to pets a bit if you guys don't mind, I updated my spreadsheet and corrected 1 hopefully last mistake I had with 1 dpr formula. This bring down the dpr a bit more which probably feel a bit more at the right spot of where it should be. For example the best dpr is still ape at 4dpr at lvl 3.</p><p></p><p>You can see the spreadsheet here: <a href="https://docs.google.com/spreadsheets/d/1nAnLOcRUGWPrmddn-4EgYgQglAHMPqCSVzVMm5g-93M/edit#gid=907589768" target="_blank">https://docs.google.com/spreadsheets/d/1nAnLOcRUGWPrmddn-4EgYgQglAHMPqCSVzVMm5g-93M/edit#gid=907589768</a></p><p></p><p>In the 2nd tab (<span style="font-family: 'arial'">Modified Revised Beast Ranger DPS</span>) I tried to slightly modified the basic pets in order to have them more balanced between each other. My baseline is the bear. Here are the modifications in a nutshell. I feel they are still distinct for the most part but you can more easily choose another pet then the ape/bear/wolf without feeling you are gimping yourself.</p><p></p><p><span style="font-family: 'arial'">Ape: -1 con (this is the resulting bonus and not the base stat). This make it so the bear has more hp.</span></p><p><span style="font-family: 'arial'">Black Bear: No change.</span></p><p><span style="font-family: 'arial'">Boar: +2 Con, +1 HD, Attack to D8. I felt I had to increase the boar damage a bit even after boosting it's hp alot since it was still way too low.</span></p><p><span style="font-family: 'arial'">Giant Badger: +1 HD, -1 Initial Con</span></p><p><span style="font-family: 'arial'">Giant Weasel: +1 HD</span></p><p><span style="font-family: 'arial'">Mule: +1 HD, Removing -2 Base Atk Penalty</span></p><p><span style="font-family: 'arial'">Panther: No change. Once you nerf the others a bit, panther can hold it's own I feel even with slightly less dpr but more skills and pounce, etc.</span></p><p><span style="font-family: 'arial'">Wolf: +1 HD, Removing Pack Tactics, Prone Attack. I don't think it's possible to have the wolf keep pack tactics and be balanced. Also prone attack is problematic like mentionned in previous post.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">All the pets have 3 HD which I feel is ok since having 1 less is just really bad for HP and healing in general and it make too much a difference.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Now once the 8 base pets are somewhat more balanced, what I would do is maybe at lvl ranger 7 and ranger 15, I would add the equivalent of a feat to the pet, like defender, sentinel, or maybe pack tactics would not be that broken at that point that a player could choose. That way there would be clear reason for the ranger to level up his class for his pets cause right now there is not that much reasons I feel.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Let me know what you guys think.</span></p><p><span style="font-family: 'arial'"></span></p></blockquote><p></p>
[QUOTE="eprieur, post: 6914420, member: 81191"] To come back to pets a bit if you guys don't mind, I updated my spreadsheet and corrected 1 hopefully last mistake I had with 1 dpr formula. This bring down the dpr a bit more which probably feel a bit more at the right spot of where it should be. For example the best dpr is still ape at 4dpr at lvl 3. You can see the spreadsheet here: [url]https://docs.google.com/spreadsheets/d/1nAnLOcRUGWPrmddn-4EgYgQglAHMPqCSVzVMm5g-93M/edit#gid=907589768[/url] In the 2nd tab ([FONT=arial]Modified Revised Beast Ranger DPS[/FONT]) I tried to slightly modified the basic pets in order to have them more balanced between each other. My baseline is the bear. Here are the modifications in a nutshell. I feel they are still distinct for the most part but you can more easily choose another pet then the ape/bear/wolf without feeling you are gimping yourself. [FONT=arial]Ape: -1 con (this is the resulting bonus and not the base stat). This make it so the bear has more hp. Black Bear: No change. Boar: +2 Con, +1 HD, Attack to D8. I felt I had to increase the boar damage a bit even after boosting it's hp alot since it was still way too low. Giant Badger: +1 HD, -1 Initial Con Giant Weasel: +1 HD Mule: +1 HD, Removing -2 Base Atk Penalty Panther: No change. Once you nerf the others a bit, panther can hold it's own I feel even with slightly less dpr but more skills and pounce, etc. Wolf: +1 HD, Removing Pack Tactics, Prone Attack. I don't think it's possible to have the wolf keep pack tactics and be balanced. Also prone attack is problematic like mentionned in previous post. All the pets have 3 HD which I feel is ok since having 1 less is just really bad for HP and healing in general and it make too much a difference. Now once the 8 base pets are somewhat more balanced, what I would do is maybe at lvl ranger 7 and ranger 15, I would add the equivalent of a feat to the pet, like defender, sentinel, or maybe pack tactics would not be that broken at that point that a player could choose. That way there would be clear reason for the ranger to level up his class for his pets cause right now there is not that much reasons I feel. Let me know what you guys think. [/FONT] [/QUOTE]
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Unearthed Arcana: The ranger, revised... overcompensation?
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