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Unearthed Arcana: The ranger, revised... overcompensation?
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<blockquote data-quote="eprieur" data-source="post: 6915100" data-attributes="member: 81191"><p>A thing I just noticed with the beast ranger conclave is how bad they synergize with the first round initiative advantage bonus and the pet.</p><p></p><p>Your typical situation will be that you won't start the fight in position, you will roll initiative and your pet will roll it's own initiative. The ranger want to roll high since you get advantager over targets that have not attacked yet only. I don't have the real stats but let's say that you beat your pet 4 times out of 5 usually. Some dex pets are a bit higher in that regard. Before level 5 it does'nt really matter but at lvl 5 if you attack first you lose out big time on the attacks your pet is not getting with coordinated attack. You also get the same kind of situation in any round your pet kill an enemy or another ally kill a monster that the pet is standing beside with no other targets. The round will go back to the ranger, he will move to another target but the pet will be unable to follow and lose another attack.</p><p></p><p>There is a simple solution to this: the pet just need to use the same initiative as the ranger. This is a small boost overall but this is needed to balance the beastmaster imo with the current powers.</p><p></p><p>There is another more retarded solution: Use an ape that will throw a rock each time he's unable to attack in melee. This make it so the ape is the only pet that can attack 100% of the time the ranger use coordinated attack making it again one of the only viable pet (with wolf if you let him have all his overpoweredness).</p><p></p><p>Any other timing solution I'm not seeing? You can't delay stuff in this edition if I remember correctly and the more you delay anyway, the more you risk losing advantage on your first round.</p></blockquote><p></p>
[QUOTE="eprieur, post: 6915100, member: 81191"] A thing I just noticed with the beast ranger conclave is how bad they synergize with the first round initiative advantage bonus and the pet. Your typical situation will be that you won't start the fight in position, you will roll initiative and your pet will roll it's own initiative. The ranger want to roll high since you get advantager over targets that have not attacked yet only. I don't have the real stats but let's say that you beat your pet 4 times out of 5 usually. Some dex pets are a bit higher in that regard. Before level 5 it does'nt really matter but at lvl 5 if you attack first you lose out big time on the attacks your pet is not getting with coordinated attack. You also get the same kind of situation in any round your pet kill an enemy or another ally kill a monster that the pet is standing beside with no other targets. The round will go back to the ranger, he will move to another target but the pet will be unable to follow and lose another attack. There is a simple solution to this: the pet just need to use the same initiative as the ranger. This is a small boost overall but this is needed to balance the beastmaster imo with the current powers. There is another more retarded solution: Use an ape that will throw a rock each time he's unable to attack in melee. This make it so the ape is the only pet that can attack 100% of the time the ranger use coordinated attack making it again one of the only viable pet (with wolf if you let him have all his overpoweredness). Any other timing solution I'm not seeing? You can't delay stuff in this edition if I remember correctly and the more you delay anyway, the more you risk losing advantage on your first round. [/QUOTE]
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Unearthed Arcana: The ranger, revised... overcompensation?
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