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General Tabletop Discussion
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Unearthed Arcana: Traps Revisited
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<blockquote data-quote="maceochaid" data-source="post: 7709509" data-attributes="member: 6789608"><p>Love this! A couple points though, </p><p></p><p>the rule of three. There might be some good advice about class composition. If you are a bladelock, wizard, and Cleric party, you could possibly dispel magic three times in one turn. You can reward groups that do that, but you might also still want the story to have a slightly extended scene with the trap. Maybe increase it to 5 dispel magics in this case. </p><p></p><p>Also going back over options that players can take during trap events. My players tend to forget about the help and dodge actions, which are worthwhile during trap attacks. I would also think that certain disarming attempts could be slotted up as "readied" actions. The scything blades can be slowed down if you grab their chains but only at the right time. Heroes can ready an action to grab the blades' chains but can only take their reaction AFTER the blade attacks. </p><p></p><p>Also they could add some damage minimizing effects as part of the dynamic part of a trap so heroes can feel successful in the middle stages.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 7709509, member: 6789608"] Love this! A couple points though, the rule of three. There might be some good advice about class composition. If you are a bladelock, wizard, and Cleric party, you could possibly dispel magic three times in one turn. You can reward groups that do that, but you might also still want the story to have a slightly extended scene with the trap. Maybe increase it to 5 dispel magics in this case. Also going back over options that players can take during trap events. My players tend to forget about the help and dodge actions, which are worthwhile during trap attacks. I would also think that certain disarming attempts could be slotted up as "readied" actions. The scything blades can be slowed down if you grab their chains but only at the right time. Heroes can ready an action to grab the blades' chains but can only take their reaction AFTER the blade attacks. Also they could add some damage minimizing effects as part of the dynamic part of a trap so heroes can feel successful in the middle stages. [/QUOTE]
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