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Unearthed Arcana: Traps Revisited
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<blockquote data-quote="Mistwell" data-source="post: 7709544" data-attributes="member: 2525"><p>1) Good article. I love traps, and find this is a good supplement to the DMG overall.</p><p>2) I disagree with the proposal that there be no XP rewarded for defeating a trap. It says your reward is escaping harm - but if I kill a creature before it can hit me, I get that same reward, and also XP. Defeating a trap is overcoming a challenge, and so should reward XP;</p><p>3) I am not sure if "I use my thieves tools to disable the trap" should always be considered too vague. When the warrior says, "I hit it with my sword" we don't always say, "Precisely how?" thought we might on occasion. Shouldn't the rogue sometimes be able to just say, "I disarm it with my thieves tools?"</p><p>4) While passive perception should be the default to spot a trap, Investigation might well be used when a player says, "I am curious about this desk. I will carefully examine it for traps." Indeed, the difference in Countermeasure descriptions for the Falling Gate trap and the Fiery Blast trap give me the impression the author isn't sure how to differentiate between Investigation and Perception sometimes - both traps use a pressure plate, so why include Perception to spot one and Investigation to spot the other when that portion is essentially identical? I think more traps should include entries for both in the Countermeasures section. </p><p>5) Complex traps are a great concept. I need to study it a bit more, but I like where that's going.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7709544, member: 2525"] 1) Good article. I love traps, and find this is a good supplement to the DMG overall. 2) I disagree with the proposal that there be no XP rewarded for defeating a trap. It says your reward is escaping harm - but if I kill a creature before it can hit me, I get that same reward, and also XP. Defeating a trap is overcoming a challenge, and so should reward XP; 3) I am not sure if "I use my thieves tools to disable the trap" should always be considered too vague. When the warrior says, "I hit it with my sword" we don't always say, "Precisely how?" thought we might on occasion. Shouldn't the rogue sometimes be able to just say, "I disarm it with my thieves tools?" 4) While passive perception should be the default to spot a trap, Investigation might well be used when a player says, "I am curious about this desk. I will carefully examine it for traps." Indeed, the difference in Countermeasure descriptions for the Falling Gate trap and the Fiery Blast trap give me the impression the author isn't sure how to differentiate between Investigation and Perception sometimes - both traps use a pressure plate, so why include Perception to spot one and Investigation to spot the other when that portion is essentially identical? I think more traps should include entries for both in the Countermeasures section. 5) Complex traps are a great concept. I need to study it a bit more, but I like where that's going. [/QUOTE]
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