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Unearthed Arcana: Traps Revisited
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<blockquote data-quote="akr71" data-source="post: 7709576" data-attributes="member: 6801213"><p>I like the article. However, I am not likely to copy and paste any of these traps into my adventures. It gives ideas on how to better plan traps and how to get the party to interact with them.</p><p></p><p>I also don't think that the canvas covered pit trap is as useless as it seems at first glance. I can think of a few scenarios where it makes sense - the trap makers have limited resources or are maybe not the most skilled at trap making. Outdoors I would use it as a hunting trap - the canvas drapes across some weak branches and sticks that give way and drop the prey into the trap. Indoors, maybe it is not intended for the adventurers... maybe the pit's intention is to keep predators such as a bear or wolves from wandering farther into a cavern. Also keep in mind that in dim light (60 feet out for most creatures with darkvision), perception checks are made at disadvantage. I would use it to slow the party down and perhaps warn whoever is deeper in the dungeon/cavern that someone is approaching.</p><p></p><p>Goblins firing arrows from the other side of the pit would probably get several players I know to charge headlong down the corridor without another thought.</p><p></p><p>When the party perceives the trap - yes, I get that they will at DC10 - I wouldn't say "you see a tattered piece of canvas covering a pit." More likely I would mention the canvas and then let them investigate from there. I don't think it is meant to be clever - more along the lines of something a xvart would come up with.</p></blockquote><p></p>
[QUOTE="akr71, post: 7709576, member: 6801213"] I like the article. However, I am not likely to copy and paste any of these traps into my adventures. It gives ideas on how to better plan traps and how to get the party to interact with them. I also don't think that the canvas covered pit trap is as useless as it seems at first glance. I can think of a few scenarios where it makes sense - the trap makers have limited resources or are maybe not the most skilled at trap making. Outdoors I would use it as a hunting trap - the canvas drapes across some weak branches and sticks that give way and drop the prey into the trap. Indoors, maybe it is not intended for the adventurers... maybe the pit's intention is to keep predators such as a bear or wolves from wandering farther into a cavern. Also keep in mind that in dim light (60 feet out for most creatures with darkvision), perception checks are made at disadvantage. I would use it to slow the party down and perhaps warn whoever is deeper in the dungeon/cavern that someone is approaching. Goblins firing arrows from the other side of the pit would probably get several players I know to charge headlong down the corridor without another thought. When the party perceives the trap - yes, I get that they will at DC10 - I wouldn't say "you see a tattered piece of canvas covering a pit." More likely I would mention the canvas and then let them investigate from there. I don't think it is meant to be clever - more along the lines of something a xvart would come up with. [/QUOTE]
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