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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="AFGNCAAP" data-source="post: 1357617" data-attributes="member: 871"><p>All nifty ideas, though I'm mainly curious about the 2nd & 3rd to last items: Reducing Level Adjustments & Bloodlines.</p><p></p><p></p><p></p><p>The 3 I was most lookng forward to were the PrC versions of the Paladin, Ranger, & Bard (I was at least intending on using the PrC Paladin). The other ideas seem interesting, but I wonder if it'll be just cut & paste notes (sort of like the non-spellcasting variants of paladins & rangers in <em>Complete Warrior</em>, or the slightly-modified PHB core classes in <em>Oriental Adventures</em>), or in some cases, they'll be full core-class treatments. I'm curious about the generic classes, & I'm not quite sure what to make of the gestalt characters.</p><p></p><p></p><p></p><p>Not too sure what to make of some of these ideas. The skill system seems easy enough as is--I wonder if the alternate system proposed is? Some sort of skill tree/chain? An expanded/specified skill list (instead of catch-all skill categories such as Perform & Craft)?</p><p></p><p>Now, I did like using the Traits/Flaws system back in Skills & Powers 2nd ed., but since then, I'm not so sure now. I mean, it looks interesting, & I may wind up using it, but I'm not too sure how exactly these will work. I mean, some feats seem to work in this way (a bonus to a certain skill or skills, or a bonus somewhere else). And, how exactly does it work out? Do the traits & flaws need to be balanced out? Do they give/use up feat slots, skill points, XP %, what? I kinda wonder if the traits/flaws could have been combined somehow (sorta like the Traits from <em>Fallout</em>), where a trait provides both a bonus & a penalty, automatically balancing itself out. Just have to see when the book hits the streets.</p><p></p><p></p><p></p><p>The Defense Bonus (& possibly the VP/WP) will crop up in the Lankhmar conversion I'm working on. May consider Action Points (haven't had an opportunity to actually play a game that uses them). However, I'm not sure at all about the players rolling all the dice--I've already got 1 player who has suspiciously good/beneficial/high rolls every gaming session.</p><p></p><p></p><p></p><p>I'm really curious about this section. Some of it does sound familiar (from d20 Modern sourcebooks & Dragon articles).</p><p></p><p>As for spell points, I'm really leaning against using them IMC. It's another number-pool to manage/account for during the game.</p><p></p><p></p><p></p><p>Contacts & Reputation sound the most interesting so far. Honor/Taint, I'm not too sure of, really (I'm trying to consider what gets affected by removing Honor/Taint from <em>Oriental Adventures</em>).</p><p></p><p></p><p></p><p>The Critical Fumbles sound interesting; I won't use the nonmagical psionics option (I might it there was an arcane vs. divine magic option); I'll pretty much have a wait & see attitude on the rest.</p><p></p><p>Y'know, I'm quite curious to see what will happen to a lot of games & campaigns after this book comes out. Heck, I'd be curious to see what kinds of games take shape at the hands of different DMs for the same gaming group.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1357617, member: 871"] All nifty ideas, though I'm mainly curious about the 2nd & 3rd to last items: Reducing Level Adjustments & Bloodlines. The 3 I was most lookng forward to were the PrC versions of the Paladin, Ranger, & Bard (I was at least intending on using the PrC Paladin). The other ideas seem interesting, but I wonder if it'll be just cut & paste notes (sort of like the non-spellcasting variants of paladins & rangers in [I]Complete Warrior[/I], or the slightly-modified PHB core classes in [I]Oriental Adventures[/I]), or in some cases, they'll be full core-class treatments. I'm curious about the generic classes, & I'm not quite sure what to make of the gestalt characters. Not too sure what to make of some of these ideas. The skill system seems easy enough as is--I wonder if the alternate system proposed is? Some sort of skill tree/chain? An expanded/specified skill list (instead of catch-all skill categories such as Perform & Craft)? Now, I did like using the Traits/Flaws system back in Skills & Powers 2nd ed., but since then, I'm not so sure now. I mean, it looks interesting, & I may wind up using it, but I'm not too sure how exactly these will work. I mean, some feats seem to work in this way (a bonus to a certain skill or skills, or a bonus somewhere else). And, how exactly does it work out? Do the traits & flaws need to be balanced out? Do they give/use up feat slots, skill points, XP %, what? I kinda wonder if the traits/flaws could have been combined somehow (sorta like the Traits from [I]Fallout[/I]), where a trait provides both a bonus & a penalty, automatically balancing itself out. Just have to see when the book hits the streets. The Defense Bonus (& possibly the VP/WP) will crop up in the Lankhmar conversion I'm working on. May consider Action Points (haven't had an opportunity to actually play a game that uses them). However, I'm not sure at all about the players rolling all the dice--I've already got 1 player who has suspiciously good/beneficial/high rolls every gaming session. I'm really curious about this section. Some of it does sound familiar (from d20 Modern sourcebooks & Dragon articles). As for spell points, I'm really leaning against using them IMC. It's another number-pool to manage/account for during the game. Contacts & Reputation sound the most interesting so far. Honor/Taint, I'm not too sure of, really (I'm trying to consider what gets affected by removing Honor/Taint from [I]Oriental Adventures[/I]). The Critical Fumbles sound interesting; I won't use the nonmagical psionics option (I might it there was an arcane vs. divine magic option); I'll pretty much have a wait & see attitude on the rest. Y'know, I'm quite curious to see what will happen to a lot of games & campaigns after this book comes out. Heck, I'd be curious to see what kinds of games take shape at the hands of different DMs for the same gaming group. [/QUOTE]
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