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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="Silveras" data-source="post: 1357743" data-attributes="member: 6271"><p>Thanks for posting the listing, Dark Jezter</p><p></p><p></p><p></p><p>I am going to guess that Racial Paragon Classes are an expansion of the Paragon template in the ELH. </p><p></p><p>Bloodlines looks very interesting. </p><p></p><p></p><p></p><p>Favored Environment sounds like a new Ranger or Druid feature. I'm curious to see that. </p><p></p><p>Spontaneous Divine Casters ... I have been thinking of making all Divine Casters spontaneous in my world and all Arcane Casters use preparation, to create more of a difference between the two types of magic. If this goes along that line, I will be very interested. </p><p></p><p>Since I am a believer in the theory that class differences promote player co-operation, I am not thrilled with the idea of a Generic class. But I'll look and see what it is. </p><p></p><p>Ahhh.. the Cloistered Cleric. I hope Len Lakofka gets credit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I mostly like the skill system as-is. I'm curious to see what the Alternative and Complex versions look like, though. </p><p></p><p></p><p></p><p>Not too many of these grab my attention, but maybe they'll look more interesting in the book. </p><p></p><p></p><p></p><p>Guess: Magic Rating will be a stat that each class contributes to at different rates, like BAB and Saves. This is to replace Caster Level, and makes multi-classed spellcasters more competitive with single-classed casters in terms of their spell punch. </p><p></p><p>Spell points are of interest to me, depending on how they are presented. I am also curious to see the Summon Monster Variants, Metamagic Components, and Item Familiars. </p><p></p><p></p><p></p><p>Hmm.. the Taint material, as previously noted, may be the more generic version already seen in the Dragon. </p><p></p><p>Reputation, Honor, and Contacts will be interesting to see. </p><p></p><p>Re: Reprinting the variants from the DMG. This is unlikely. This list is taken from a checklist document, which appears to be for DMs to indicate which variant rules are in use in their own campaigns. It lists all of the UA variants (with page numbers), then separately the DMG variants (with their page numbers), and has spaces for DMs to write in notes and additional variants (from other sources or their own). </p><p></p><p>Re: AFGNCAAP. There are a couple samples of some elements on the WotC web site, linked to the "<a href="http://www.wizards.com/default.asp?x=dnd/iw/20040111a" target="_blank">In the Works</a>" column. From what it says there, Traits offer both a bonus and a penalty in one selection, like a +1 to Search and -1 to Spot for the Nearsighted trait. The pairs are chosen to avoid giving benefits and penalties in different areas, so that different styles of play don't make them unbalanced.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1357743, member: 6271"] Thanks for posting the listing, Dark Jezter I am going to guess that Racial Paragon Classes are an expansion of the Paragon template in the ELH. Bloodlines looks very interesting. Favored Environment sounds like a new Ranger or Druid feature. I'm curious to see that. Spontaneous Divine Casters ... I have been thinking of making all Divine Casters spontaneous in my world and all Arcane Casters use preparation, to create more of a difference between the two types of magic. If this goes along that line, I will be very interested. Since I am a believer in the theory that class differences promote player co-operation, I am not thrilled with the idea of a Generic class. But I'll look and see what it is. Ahhh.. the Cloistered Cleric. I hope Len Lakofka gets credit. :) I mostly like the skill system as-is. I'm curious to see what the Alternative and Complex versions look like, though. Not too many of these grab my attention, but maybe they'll look more interesting in the book. Guess: Magic Rating will be a stat that each class contributes to at different rates, like BAB and Saves. This is to replace Caster Level, and makes multi-classed spellcasters more competitive with single-classed casters in terms of their spell punch. Spell points are of interest to me, depending on how they are presented. I am also curious to see the Summon Monster Variants, Metamagic Components, and Item Familiars. Hmm.. the Taint material, as previously noted, may be the more generic version already seen in the Dragon. Reputation, Honor, and Contacts will be interesting to see. Re: Reprinting the variants from the DMG. This is unlikely. This list is taken from a checklist document, which appears to be for DMs to indicate which variant rules are in use in their own campaigns. It lists all of the UA variants (with page numbers), then separately the DMG variants (with their page numbers), and has spaces for DMs to write in notes and additional variants (from other sources or their own). Re: AFGNCAAP. There are a couple samples of some elements on the WotC web site, linked to the "[URL=http://www.wizards.com/default.asp?x=dnd/iw/20040111a]In the Works[/URL]" column. From what it says there, Traits offer both a bonus and a penalty in one selection, like a +1 to Search and -1 to Spot for the Nearsighted trait. The pairs are chosen to avoid giving benefits and penalties in different areas, so that different styles of play don't make them unbalanced. [/QUOTE]
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