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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="Tarril Wolfeye" data-source="post: 1359307" data-attributes="member: 3344"><p>Armor Damage Conversion :</p><p>Each time you're struck, convert lethal damage equal to your armor bonus to nonlethal damage. You also get Damage reduction against nonlethal attacks equal to your armor bonus. </p><p></p><p>That means in a tavern brawl fists will not really hurt you and against most armored opponents you probably will not kill but just put someone unconscious.</p><p></p><p></p><p>Injury:</p><p></p><p>Divide damage by 5 (round up) -> damage value</p><p>Make a Fortitude Save (DC 15 + damage value)</p><p>Success: No effect</p><p>Failed by 1 to 9: Hit (if lethal damage) or nonlethal hit (if nonlethal damage)</p><p>Failed by 10 or more: Disabled (lethal dmg) or Staggered (nonlethal dmg)</p><p></p><p>Hit: some minor injury; each gives a cumulative -1 to later Fortitude Saves vs. Injury</p><p>Disabled: Almost like 0 hp; if a disabled gets a hit or another disabled he's dying</p><p>Dying: Each round a Fortitude Save (DC 10+1 per turn after the first)</p><p> -fails: dead</p><p> -succeed by less than 5: still dying</p><p> -succeed by 5-9: stable, but unconscious</p><p> -succeed by 10 or more: conscious and disabled</p><p> if a dying gets a hit or a disabled he's dead</p><p>It's almost the same with nonlethal hit, staggered, and unconscious, but you can't die of course.</p><p>There's some more on Healing, special damage defenses and effects and how this all works together.</p><p></p><p>Oh, and buzz: Gern geschehen.</p></blockquote><p></p>
[QUOTE="Tarril Wolfeye, post: 1359307, member: 3344"] Armor Damage Conversion : Each time you're struck, convert lethal damage equal to your armor bonus to nonlethal damage. You also get Damage reduction against nonlethal attacks equal to your armor bonus. That means in a tavern brawl fists will not really hurt you and against most armored opponents you probably will not kill but just put someone unconscious. Injury: Divide damage by 5 (round up) -> damage value Make a Fortitude Save (DC 15 + damage value) Success: No effect Failed by 1 to 9: Hit (if lethal damage) or nonlethal hit (if nonlethal damage) Failed by 10 or more: Disabled (lethal dmg) or Staggered (nonlethal dmg) Hit: some minor injury; each gives a cumulative -1 to later Fortitude Saves vs. Injury Disabled: Almost like 0 hp; if a disabled gets a hit or another disabled he's dying Dying: Each round a Fortitude Save (DC 10+1 per turn after the first) -fails: dead -succeed by less than 5: still dying -succeed by 5-9: stable, but unconscious -succeed by 10 or more: conscious and disabled if a dying gets a hit or a disabled he's dead It's almost the same with nonlethal hit, staggered, and unconscious, but you can't die of course. There's some more on Healing, special damage defenses and effects and how this all works together. Oh, and buzz: Gern geschehen. [/QUOTE]
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