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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="Kichwas" data-source="post: 1359335" data-attributes="member: 891"><p>What's unfortunate about that is that in play the damage save is just simply a superior option.</p><p></p><p>There's nothing like the tension of having no way on either side of knowing when someone will go down. Like reality, it's unpredictable. In my MnM game I never hear "Ack! I'm down by 23 hit points, toss me the cleric!", but in my DnD game the players track their hit points with desperate attention and uncanny precision.</p><p></p><p>In MnM you never know which hit will take you down. By contrast in DnD I can predict to the round when a NPC will go down and I can often take the mini off the mat before the player even adds up the damage...</p><p></p><p>But converting it over to DnD has been problematic at best...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1359335, member: 891"] What's unfortunate about that is that in play the damage save is just simply a superior option. There's nothing like the tension of having no way on either side of knowing when someone will go down. Like reality, it's unpredictable. In my MnM game I never hear "Ack! I'm down by 23 hit points, toss me the cleric!", but in my DnD game the players track their hit points with desperate attention and uncanny precision. In MnM you never know which hit will take you down. By contrast in DnD I can predict to the round when a NPC will go down and I can often take the mini off the mat before the player even adds up the damage... But converting it over to DnD has been problematic at best... [/QUOTE]
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