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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="Tarril Wolfeye" data-source="post: 1360167" data-attributes="member: 3344"><p>I'm back!</p><p></p><p>Human Paragon: 3 level-class, med base attack, good will save, d8 hp, any ten class skills, skill points: 4+Int mod, simple weapons, one martial weapon, light armor, spells/day +1 in lvl 2+3, lvl1:Adaptive Learning - choose one skill to be permanent class skill, lvl2:bonus feat, lvl3:Boost one ability by 2 points.</p><p></p><p>Item Familiars: a permanent magic item, that becomes bonded to you, and gains in power, almost like a familiar, it even becomes intelligent eventually.</p><p></p><p>Sanity: starts at Wis * 5, sometimes you make a sanity check - d% equal or less than your current sanity - on success you don't lose sanity or only a minimal amount, when losing some chunk of your sanity you may go temporary insane or indefinite insane, if you reach -10 you become permanently insane (0 Sanity lets you lose 1 point every round, the Heal skill can stabilize you), there's lot of info about when to make checks and how much you lose, how to get sanity back, and kinds of insanity. All in all it's 16 pages</p><p> </p><p>Summon Monster variants: themed summoning lists, individualize summoning lists</p><p></p><p>evildm: it's total damage after modifiers </p><p></p><p>Defense bonus: you get an AC bonus by class</p><p></p><p>Armor Damage Reduction: armor gives you damage reduction from 1/- upto 4/-, this stacks with the same DR from other sources (Bbn for example).</p><p></p><p>Magic Rating basically allow caster levels to stack for determining spell effects and SR penetration, even non-spellcasters have it.</p><p></p><p>gestalt with multiclassing and prestige classes: every level has different combinations of two classes. You could even construct an uber-prestige class which could use the place of two normal classes.</p><p></p><p>AeroDm: some of it IS underdeveloped, but I'm also glossing over some specifics.</p></blockquote><p></p>
[QUOTE="Tarril Wolfeye, post: 1360167, member: 3344"] I'm back! Human Paragon: 3 level-class, med base attack, good will save, d8 hp, any ten class skills, skill points: 4+Int mod, simple weapons, one martial weapon, light armor, spells/day +1 in lvl 2+3, lvl1:Adaptive Learning - choose one skill to be permanent class skill, lvl2:bonus feat, lvl3:Boost one ability by 2 points. Item Familiars: a permanent magic item, that becomes bonded to you, and gains in power, almost like a familiar, it even becomes intelligent eventually. Sanity: starts at Wis * 5, sometimes you make a sanity check - d% equal or less than your current sanity - on success you don't lose sanity or only a minimal amount, when losing some chunk of your sanity you may go temporary insane or indefinite insane, if you reach -10 you become permanently insane (0 Sanity lets you lose 1 point every round, the Heal skill can stabilize you), there's lot of info about when to make checks and how much you lose, how to get sanity back, and kinds of insanity. All in all it's 16 pages Summon Monster variants: themed summoning lists, individualize summoning lists evildm: it's total damage after modifiers Defense bonus: you get an AC bonus by class Armor Damage Reduction: armor gives you damage reduction from 1/- upto 4/-, this stacks with the same DR from other sources (Bbn for example). Magic Rating basically allow caster levels to stack for determining spell effects and SR penetration, even non-spellcasters have it. gestalt with multiclassing and prestige classes: every level has different combinations of two classes. You could even construct an uber-prestige class which could use the place of two normal classes. AeroDm: some of it IS underdeveloped, but I'm also glossing over some specifics. [/QUOTE]
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